As for getting a pre-made engine... It'd be nice, but I could do without. The only thing I'd really ask for is a simple graphics engine I can build from...
But whatever..


*reposted with permission from a PM he sent me regarding my first post here*robp wrote:Meow. I will answer your first question here, but you should pester orion and such about the specific RPG engine elements.
I personally use FreeBSD. So obviously, I use most of the GNU tools. My language is C, with the SDL library. I debug with GDB. I do placeholder graphics using gimp. I use mingw32 as a cross-compiler, and I have a mingw32 environment for specific debugging there. This is my personal development environment, but I don't think this is what you were asking
What I hope is to provide a few tools for people to work with. I have written command line stuff for manipulating certain PC attributes, and a tool for editing a dialogue/menu tree, and something to create the animation structures for things. These aren't terribly user friendly. I have a map editor in engine, that I intend to seperate out. Most of this crap needs to be cleaned up so other people can use it, which takes a LOT of time.
I have NO intent of addressing the rest of your questions, and for this reason: No one else seems to have written stuff. My hope is that by making an initial offering, someone else will take the reins and be able to add in scripting (which essential IS the game), and get an idea of what they are trying to do. Failing that, people will realize that writing a game is HARD. I'm quite aware of this, I don't know about other people
Could you give me the 60 second version?Vorticus wrote:From your post faub, I gather you think we need a design document. I totally agree. I'm only worried that some people won't know what a design document is or what it does for the programmers.
If the chat lasts long enough I should be able to make it. I get off work at 4 that day, but it takes about an hour for me to get home.
It's pretty much the technical name for what your post is all about. A design docuemnt is about getting things nailed down, deciding what can and can't be done, and figuring out what the end product should look like. All of this should be written down. As a programmer, I can tell you there's nothing worse than a project with no set specifications. The specs can change and be somewhat fluid up to a point. Once that point has been reached, everyone must agree that the specs will not be changed. Otherwise alot of time will be wasted writing code that never gets used.chibiartstudios wrote:Could you give me the 60 second version?Vorticus wrote:From your post faub, I gather you think we need a design document. I totally agree. I'm only worried that some people won't know what a design document is or what it does for the programmers.
If the chat lasts long enough I should be able to make it. I get off work at 4 that day, but it takes about an hour for me to get home.
chibiartstudios wrote:
You are dealing with artists.
And because you are dealing with artists they will occasionally take a month to get you what you need when it should take a week.
Yes, please.Last, I think we need to start assigning duties to artists and designers (after the first chat maybie?). Map drawing, character design, etc. They don't have to start now. But it is good to know what you can expect to be doing.

First off, thanks for all the imput. (you are the best! ^_^)Kisai wrote:
3. I am NOT getting involved. You have my permission to ask me things, include me in the game, etc. I have Keenspace, I don't need any other programming project to be distracted with. I've seen two and a half game projects bomb, 3 weeks I give it and the majority of the people who throw ideas out will lose interest. That will leave about 8 people that will stick around untill their ideas get poopoo'ed and then it will just be whoever is left holding the bag.
I would like to take this moment to point out my previouse post about gameplay being like the plot of a porno in RPGs. ^_^Kisai wrote:
6. People don't get to the story soon enough. WRITE THE STORY (font huge and blinking)FIRST(end font size huge and blinking) DAMMIT!!! Write the first chapter, establish all the characters, fill out their backstories, locations, etc.
This is the most fun part of it all!!Kisai wrote: 6. People don't get to the story soon enough. WRITE THE STORY (font huge and blinking)FIRST(end font size huge and blinking) DAMMIT!!! Write the first chapter, establish all the characters, fill out their backstories, locations, etc.
Ditto. Except I had the unfortunate experience of having events conspire against me, thus I was unable to attend the chat.YarpsDat wrote:Okay... so the chatroom meeting happened at night, and I don't remember any of it.
Could someone recap the most important points?
Okay, that's not actually true, I vaguelly remember wrapping a towel around my head, running on the tables, and shouting at people.