(If Open Office is one of them, please tell me how - I already have it)
Thanks.
Awesomesauce!Narf the Mouse wrote:Self-made RPG.
So far, it looks finishable and workable.
I don't know that you can... So far as I know, you need to use Acrobat to turn on digital rights, or get a service to do it for you, or use some really hinky cobbled up stuff that... er, you can only get to with an Onion Router. *cough*Narf the Mouse wrote:How do you export editable .pdfs in Scribus?
Code: Select all
Turtle-Stabbing Rapier: +5 To-Hit, 5/Major ignore Armor, -2 Damage, 1.6 lb, 0 CP
Cost: 7 – 3 = 4 (74 gp)
Mass: -20 (1.6 lb) Shift: -2
To-Hit: 3 – Mass Shift = 5/+2 (Second number for success rolls, much like 'A well-known RPG', d6-d6)
Bonus: 5/Major ignore Armor, -1 cost shift (Half damage to armor, half damage to squishy bits. Does not ignore shields - They are not armor)
Damage Increase: 0 – Mass Shift = -2 (On average damage, enough to kill an unarmored NPC of strictly average health in five rounds, provided you don't miss. Given that we're presuming an unarmored commoner, you have a miss chance of 41.6~% - With no Grace bonus. For an average starting melee character, 25%)
Damage: Strength + Damage Increase + Misc. Total of about +1 for an average starting melee character, or enough to kill said NPC in almost 3 rounds)
Vorpal Greatsword: -7 To-Hit, 19 Damage, 5.4 lb, 250 gp
Cost: 12 – 3 = 9 (250 gp)
Mass: -11 (5.4 lb) Shift: +7
To-Hit: 0 – Mass Shift = 7 (-3) (About a 83% miss chance versus said commoner - Defenders win ties)
Damage Increase: 12 + Mass Shift = 19 (Average damage of 17.5 times the above rapiers' damage. Multiply by hit chance and it's an average of x2.916~ damage - For x3.378~ of the price)
Damage:
Phasing Greatsword: -7 To-Hit, 10/Total ignore armor, 10 Damage, 5.4 lb, 250 gp
Cost: 12 – 3 = 9 (250 gp)
Mass: -11 (5.4 lb) Shift: +7
To-Hit: 0 – Mass Shift = 7 (-3)
Bonus: 10/Total ignore Armor, -1 cost shift (Totally ignores armor)
Damage Increase: 3 + Mass Shift = 10 (x5 above rapiers' damage. By hit chance, 0.83~ of it's damage - For x3.378~ of the price. This is not a peasant-killing weapon by any means. You'd be better off with the free rapier (I don't see the point in putting prices on starting gear) But! Versus someone who's lugging around an equal worth of plate armor? x3.5 efficiency...For a final result of 2.905. And that's before you factor in any defensive penalties from heavy armor)
Damage: And, in the 'Would your villian character buy this' category...Turtle-Stabbing Rapier
Master Smith Fu Lung had a problem; for three days, an armored brute had laid challenge on a bridge Fu Lung had need to cross. The brute could barely move under the weight of his armor.
Never give a Master Smith three days to work on a challenge of steel.
Stats: To-Hit +5, Damage -2, 1.6 lb, Armor Piercing 5 / Major / 50% - 100 gp
Dread Rapier of Vacaisco
Count Vacaisco du Cavikai was known for being arrogant, violent, treacherous, abusive to his people and a conquering tyrant. He was also rumored to be a diabolist and vampire (Or your campaign equivalents). The sword that he invented does nothing to dispel those rumors....
Stats: To-Hit +5, Damage -2, 1.6 lb, Vampiric 10 / Total / 100%, -Severe Social Penalty (Not Vile), Severe Social Bonus (Vile), 52 gp
It is a rules-heavy game, but it plays lighter than it looks, so far.Levi Kornelsen wrote:That's... a lot of math. Woah.