I've been D&D'D

Topics which don't fit comfortably in any of the other forums go here. Spamming is not tolerated.
Forum rules
- Please use the forum attachment system for jam images, or link to the CG site specific to the Jam.
- Mark threads containing nudity in inlined images as NSFW
- Read The rules post for specifics
User avatar
Cope
Incompetent Monster
Posts: 7378
Joined: Sat Jul 31, 2004 8:37 pm
Location: Masked man of mystery
Contact:

So this is what office politics are like...

Post by Cope »

Joel Fagin wrote:
Dutch! wrote:Does that mean if somebody dies, it's a clerical error...?
Do you mind? Image

- Joel Fagin
He's got eyes for your racket, bub!

DESTOY HIM! Destroy him before it's too late!
Image Image
"I've always been fascinated by failure!" -Charlie Brown

User avatar
Dutch!
Red galah
Posts: 4644
Joined: Sat Jun 19, 2004 4:39 am
Location: The best place on this little blue rock
Contact:

Post by Dutch! »

I make no apologies. If Joel was thinking straight he'd have beaten me to the punch himself! :)
Remember when your imagination was real? When the day seemed
longer than it was, and tomorrow was always another game away?
Image

User avatar
KittyKatBlack
Cartoon Villain
Posts: 3182
Joined: Tue Dec 23, 2003 7:56 pm
Location: How the hell should I know? I just live here...
Contact:

Post by KittyKatBlack »

On a side note:

Immovable Rod.

Best. Item. Ever. :lol:

User avatar
Nyke
Cartoon Villain
Posts: 4704
Joined: Thu Feb 27, 2003 6:02 am
Location: OT AND GD HAVE MERGED! *jumps out the window*
Contact:

Post by Nyke »

KittyKatBlack wrote:On a side note:

Immovable Rod.

Best. Item. Ever. :lol:
Why, what could you use an immov--

Oh. :oops:
My LJ | ComicGen CoH/V | Vampire/Amazon looking for Betas. Want to sign up? PM me. | Figure out my Avatar's joke, and win bragging rights.

User avatar
KittyKatBlack
Cartoon Villain
Posts: 3182
Joined: Tue Dec 23, 2003 7:56 pm
Location: How the hell should I know? I just live here...
Contact:

Post by KittyKatBlack »

DarkMagician wrote:
KittyKatBlack wrote:On a side note:

Immovable Rod.

Best. Item. Ever. :lol:
Why, what could you use an immov--

Oh. :oops:
Dirty... :p


But no, actually you can use it for a ton of things. Holding doors open/shut, if you have two or three, you can make a ladder anywhere, or as a rope tie, or various other useful things. Basicly, an Immovable rod is a rod that can be set somewhere and then once set, even in mid-air, it CANNOT be moved by any force. It's a simple idea, but has many cool uses.

User avatar
Rkolter
Destroyer of Words (Moderator)
Destroyer of Words (Moderator)
Posts: 16399
Joined: Tue Jun 24, 2003 4:34 am
Location: It's equally probable that I'm everywhere.
Contact:

Post by Rkolter »

Sorry...

Eversmoking bottle pwnz all.

It's a bottle that issues smoke when opened until such time as it's closing command is uttered. It fills a giant area with smoke so thick you can't see a thing.
Image Image ImageImage
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."

Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"

User avatar
Nyke
Cartoon Villain
Posts: 4704
Joined: Thu Feb 27, 2003 6:02 am
Location: OT AND GD HAVE MERGED! *jumps out the window*
Contact:

Post by Nyke »

KittyKatBlack wrote:
DarkMagician wrote:
KittyKatBlack wrote:On a side note:

Immovable Rod.

Best. Item. Ever. :lol:
Why, what could you use an immov--

Oh. :oops:
Dirty... :p


But no, actually you can use it for a ton of things. Holding doors open/shut, if you have two or three, you can make a ladder anywhere, or as a rope tie, or various other useful things. Basicly, an Immovable rod is a rod that can be set somewhere and then once set, even in mid-air, it CANNOT be moved by any force. It's a simple idea, but has many cool uses.
Sorry. Mind was in the gutter.
My LJ | ComicGen CoH/V | Vampire/Amazon looking for Betas. Want to sign up? PM me. | Figure out my Avatar's joke, and win bragging rights.

Thirdworldvillian
Regular Poster
Posts: 128
Joined: Thu Nov 18, 2004 4:49 pm

Post by Thirdworldvillian »

Nerds.







(I wish I had someone to play D&D with...)

User avatar
Wishmaster
Regular Poster
Posts: 492
Joined: Tue May 10, 2005 9:06 am
Location: Your Local Strip Club
Contact:

Post by Wishmaster »

I haven't played D+D in several years, but it was the obsession amongst my group of friends for a long long time. I would have most likely been quit of it entirely if it weren't for one of our group moving up to SC. He couldn't find anyone to game with, so he would come down for a marathon gaming session every other week or so. Offers of free beer and pizza will usually bring people who "don't play anymore" out of the woodwork. DM was a rotating position and everyone would try to outdo the others when it came to weird premsies/monsters/villains. To anyone who didn't share our enthusiasm it probably just looked like a bunch of drunk guys shooting dice and yelling. I preferred being a player, but always wound up in the DM chair. Everyone said I came up with the best weird shit. Unfortunately, perhaps even predictably, the patron of our group is now a shut in and none of us like D+D enough to drive all the way up to SC to play.
ImageImage

User avatar
Netpoet
Cartoon Hero
Posts: 1356
Joined: Thu Feb 24, 2005 9:19 am
Location: Hiding from my employers in the interwebs!
Contact:

Post by Netpoet »

Joel Fagin wrote:If you ever encounter a jelly or slime, cut a little off and keep it in a flask. Feed it until it fills the flask, halve it and put it in two flasks. Repeat.

Then throw them in battle.

- Joel Fagin

...

God, I wish I'd thought of that when I was playing.

>Net

User avatar
Rkolter
Destroyer of Words (Moderator)
Destroyer of Words (Moderator)
Posts: 16399
Joined: Tue Jun 24, 2003 4:34 am
Location: It's equally probable that I'm everywhere.
Contact:

Post by Rkolter »

DM had this huge army of 15,000 or so enemies he intended for us to have to divert around.

Heh. He hadn't seen me play a psionicist.

Secondary proficiency - astronomy. Nice little one to have. Teaches you about comets and stuff.

So at midnight, I turn into a shadow. I have to stay within shadows - for example, the shadow of the Earth. I don't have to breathe either. That's handy. Zoomed up about 20 miles (ergo the 'midnight' thing, lest I climb to meet the sun and die).

Create object - it has to fulfill one of three requierments - a cylinder of such and such a volume, a sphere no more than 4 feet in diameter, or weighs no more than 10 lbs.

So, a four foot sphere of steel works just fine. After I create it, gravity takes over. After it hits, I simply quit concentrating and the pieces of the object vanish.

Repeat.

I missed several times, but by the end of the evening, had pretty much obliterated the entire army with 300 foot craters.

The DM just stared agape at me.

He did send a mage after me, but I created a 4-foot sphere of steel around him and his fly spell couldn't handle the extra mass. He sent a dragon after me, but I created a 4-foot sphere of steel around it's head and it fell too. funny thing about psionics - it's not magic, nor did either of those attacks directly damage the target. They merely inconvienenced the target with several tons of extra mass.
Image Image ImageImage
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."

Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"

User avatar
IVstudios
Cartoon Hero
Posts: 3660
Joined: Sun Dec 14, 2003 11:52 am
Location: My little office
Contact:

Post by IVstudios »

It's for reasons like that that anything psionic was banned by all our DM's

User avatar
Rkolter
Destroyer of Words (Moderator)
Destroyer of Words (Moderator)
Posts: 16399
Joined: Tue Jun 24, 2003 4:34 am
Location: It's equally probable that I'm everywhere.
Contact:

Post by Rkolter »

ivstudios wrote:It's for reasons like that that anything psionic was banned by all our DM's
It's because of me, that *I* banned psionics in my games. ;)
Image Image ImageImage
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."

Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"

User avatar
Noise Monkey
Smells of pee
Posts: 5848
Joined: Mon Jun 16, 2003 7:14 am
Location: A little short...
Contact:

Post by Noise Monkey »

why should you have to put up with your own crap?

karma? feh.

User avatar
Rkolter
Destroyer of Words (Moderator)
Destroyer of Words (Moderator)
Posts: 16399
Joined: Tue Jun 24, 2003 4:34 am
Location: It's equally probable that I'm everywhere.
Contact:

Post by Rkolter »

Hey, magic's got it's own issues.

I used to clear out bars as a paladin with a create water spell.

bind someone, cast fly upon them, and fire them from a catapault for extra distance.

Use cantrips on a mage. No mage uses protection from cantrips anymore... And you can use two of 'em at a time. Grow the mage's eyebrows. Knot them together. Rips his eyebrows out.

Goodberry during dull times to give yourself a sack full of never-decaying berries that heal you?

Destroy water under a boat?

And don't get me started on the 'command word' spell. God were we peverted. Put a captive and a ram into a locked cell, and as your closing the door, utter 'Fornicate'.

Try "Asphyxiate." Technically holding your breath until you pass out isn't a suicidal act. I did this to a public official... it's always wise to remember that the victim has to know what the word means.

Him: "... and to rid our world of the monstrous pla..."
me: "ASPHYXIATE!"
Him: "... what?"
Me: (using spell again) "ASPHYXIATE!"
Him: "What are you talking about?"
Me: "It's what happens if you hold your breath until you pass out."
Him: "Oh. Er... why would..."
Me: "ASPHYXIATE!"
Him: gaaaak...
Image Image ImageImage
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."

Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"

User avatar
Noise Monkey
Smells of pee
Posts: 5848
Joined: Mon Jun 16, 2003 7:14 am
Location: A little short...
Contact:

Post by Noise Monkey »

rkolter wrote:Him: "... and to rid our world of the monstrous pla..."
me: "ASPHYXIATE!"
Him: "... what?"
Me: (using spell again) "ASPHYXIATE!"
Him: "What are you talking about?"
Me: "It's what happens if you hold your breath until you pass out."
Him: "Oh. Er... why would..."
Me: "ASPHYXIATE!"
Him: gaaaak...
HA!

User avatar
Rock_dash
NOTHING
Posts: 2363
Joined: Fri Jul 01, 2005 12:37 am

Post by Rock_dash »

Oh man, this thread made me so happy.

Any chance anyone wants to start a game? :oops:
Image

User avatar
Rkolter
Destroyer of Words (Moderator)
Destroyer of Words (Moderator)
Posts: 16399
Joined: Tue Jun 24, 2003 4:34 am
Location: It's equally probable that I'm everywhere.
Contact:

Post by Rkolter »

rock_dash wrote:Oh man, this thread made me so happy.

Any chance anyone wants to start a game? :oops:
Sure. C'mon over.
Image Image ImageImage
Crossfire: "Thank you! That explains it very nicely, and in a language that someone other than a physicist can understand..."

Denial is not falsification. You can't avoid a fact just because you don't like it.
"Data" is not the plural of "anecdote"

User avatar
Jim North
Cartoon Hero
Posts: 6659
Joined: Tue Nov 04, 2003 10:55 pm
Location: The Omnipresent Here
Contact:

Post by Jim North »

Yeh, we should be playing at least one game of something during the next St. Louis Cookout. I did a Shadowrun game last time . . . thinking about a D&D 3.5 next for next time. If for no other reason than to befoul Sir Kolter's home, of course. ;)

Anyway, here's my advice for folks wanting to play Clerics:

Watch your back, conserve ammo, and never deal with a dragon.

. . . oh, wait. That's a different game. Anyway, real advice:

Someone mentioned the sage wisdom of giving your Cleric at least one ranged weapon, but at the beginning of the in-game day, don't be afraid to jump straight into the melee and go nuts! You've got a full stock of healing spells, after all, and they work just as well on you as they do on anyone else. And while being directly in the fray can have its disadvantages, there are also a few freedoms as well . . . you don't have to worry about hitting your comrades in arms with a stray crossbow bolt, for instance. You'll also be closer to the main melee fighters in your own group, so you can cast curative spells on them on the fly rather than wait 'til it's all over. While it might be a little more difficult to do, it might also mean the difference between a live Fighter and mulched hamburger.

Conserve that undead turning. Sure, you've got a few skeletons breathing (figuratively) down your neck right now, but you're really going to be sweating it when you come face to rotting face with the five mummies in the next room. If it looks like you can take out an undead or group of undead through straight combat with only a little bit of hurt, do it and save the turning for later.

It's a holy symbol, not a skipping stone. See if you can get your GM to allow you to shape your holy symbol into some other piece of your equipment, like your weapon. It might cost an arm and a leg in gold, but this will allow you to keep a better eye on it and also makes it a little harder to steal, break, or lose. It's one of the main foci of your powers . . . take care of it.

Try to choose a healthy balance of curative, defensive, and offensive spells for each day. I know it's awfully tempting to just slam each spell level full of Cure Whatever Wounds, especially when you've got a perfectly good Wizard in the party for all those other spells, but you never know when you and that perfectly good Wizard are going to part ways, accidentally or intentionally, temporarily or permanently. Besides, once you have enough gold, you should be throwing a good chunk of it into curative potions for when you don't have any spells left at all for the day, neh?

Which is a point all on it's own, really . . . stock up on those cure potions! If you've got some extra gold laying around, sure, you could save it up for that really swank Mace of Lightning +3 you've had your eye on for the past couple of levels . . . or, you could keep your teammates alive. Your choice, really, but I doubt you'd have as easy a time getting the gold for that mace all by your lonesome.

Don't let the other party members take stupid chances just because they have a Cleric in the party to fix them up afterwards. While Intelligence is one of the lower priorities for a Cleric, they're still supposed to be wise, so use that Wisdom to talk the others out of throwing the halfling across the gorge to see just how wide it is. You should only use those Cure spells when it's important, dagnabit.

And most important of all . . . have fun!
Existence is a series of catastrophes through which everything barely but continually survives.

User avatar
KittyKatBlack
Cartoon Villain
Posts: 3182
Joined: Tue Dec 23, 2003 7:56 pm
Location: How the hell should I know? I just live here...
Contact:

Post by KittyKatBlack »

Jim North wrote: Try to choose a healthy balance of curative, defensive, and offensive spells for each day. I know it's awfully tempting to just slam each spell level full of Cure Whatever Wounds, especially when you've got a perfectly good Wizard in the party for all those other spells, but you never know when you and that perfectly good Wizard are going to part ways, accidentally or intentionally, temporarily or permanently.
Actually, according to 3.5 rules anyway, wouldn't it be a waste for a cleric to actually prepare a cure spell at all? I mean it's in the rules that they're allowed to burn any prepared spell and cast a 'cure wounds' spell of the same level. So you shouldn't really prepare them at all. You just have them straight up. (And if you're an Evil Cleric, you get 'cause wounds' instead.)

...er....


...I"m not a geek. :oops:

*runs away*

Locked