New here and...
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Magius del Cotto
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New here and...
Hey all. Found this here webcomic about 3 days ago now, and have, in that time, read through the archives. 'Tis definitely a good storyline with a sense of the epic (even though, at times, Quentyn may not see it that way). I really love the setting for this storyline, and I was wondering...
Has anyone ever considered making a D20 setting book for this world? Methinks 'twould make for an excellent setting, and there is definitely enough material to build this sort of resource from.
I'm glad to say that I recognize a few names here from the other boards I inhabit, and I look forward to joining the general insanity here (being myself completely and utterly nuts).
Magius out.
Has anyone ever considered making a D20 setting book for this world? Methinks 'twould make for an excellent setting, and there is definitely enough material to build this sort of resource from.
I'm glad to say that I recognize a few names here from the other boards I inhabit, and I look forward to joining the general insanity here (being myself completely and utterly nuts).
Magius out.
Re: New here and...
And, he is probably happy in that beleif as far as it goes, his current asssignment, for instance, hardly seems from the evidence that he has (I doesn't think he knows about the brownie problem) to be of any great consequence yet.Magius del Cotto wrote:Hey all. Found this here webcomic about 3 days ago now, and have, in that time, read through the archives. 'Tis definitely a good storyline with a sense of the epic (even though, at times, Quentyn may not see it that way).
Hmmm... I am hardly the most expert on such matters although I do know a little. I would think that you would have to completely gut and redo the magic system. If one didn't want to do that the best way to simulate it off the top of my head would be to combine wizard and sorcerer into one class with the following adjustments to that class and in general for magic:Magius del Cotto wrote: I really love the setting for this storyline, and I was wondering...
Has anyone ever considered making a D20 setting book for this world? Methinks 'twould make for an excellent setting, and there is definitely enough material to build this sort of resource from.
-use the Bard spell progression
-Have them learn new spells like a wizard, but have the casting rules for Sorceror.
-Have spells recharge every hour instead of every day.
-Replace Scribe Scroll bonus feat at 1st level with any one metamagic feat. (and metamagic feats probably are less costly).
-Reduce the level of Dispel Magic or create a lower level version.
-Reduce the level of most of the more "core" illusion spells.
-Remove all Summoning and Teleport type spells, and almost all spells with an alignment descripter.
-Remove Familiars.
-Remove verbal components entirely, except for Bards (who are going to need a bit of a rewrite themselves!).
-Detect Magic is an at will ability for all Rac Conan (This only scratches the surface of the possiblities of basic Lux sight) but has a range of 5 feet.
-All Charm school spells world on animals, Beasts, Vermin, and Magical Beasts instead of the groups they currently work on.
-Remove most of the higher level divination spells, plus True Strike.
Also, some adjustments should be made to the prices to reflect the increased value of metal.
Magius del Cotto wrote: I'm glad to say that I recognize a few names here from the other boards I inhabit, and I look forward to joining the general insanity here (being myself completely and utterly nuts).
Magius out.
- Mjolnir
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Re: New here and...
But why limit yourself to D&D? I'm sure GURPS, Action! or Fuzion could provide a decent system to build the TotQ RPG onto.DracoDei wrote:Hmmm... I am hardly the most expert on such matters although I do know a little. I would think that you would have to completely gut and redo the magic system.
Actually, FATE might prove to be the best as it's more of a cinematic system than a numbers heavy one. I played it in a pulp superhero game (think The Phantom or The Shadow) and it worked very well.
- Mjolnir
ACTUALLY....
I believe this would be a good place for me to jump in and make a little announcement.
Within the next few weeks I am going to be coming out with a custom-made QUESTORverse system RPG.
Once I have the basic rules and dice mechanics set down, I'll be needing a few beta-testers to give it the shakedown, and to point out any system wrinkles they find. Once it's passed the full test run, I'll be making the sourcebook available for purchase online.
Among other features I'm aiming for:
MINIMAL PRICE. I'm going to be working to keep the price for the whole thing, sourcebook, character sheets, maps, dice and all, around 5 to 10 dollars.
NORMAL 6-SIDED DICE. Cause they're COMMON, they're CHEAP, and it isn't a guaranteed 5 mile drive to the comic book store if you lose one down a furnace duct.
MINIMAL MATHEMATICS. I'm going to keep character creation and play both as simple, straightforward, and math-free as possible. You shouldn't have to roll a half dozen different die and scan three charts to figure out if your character can walk and chew gum at the same time.
A SIMPLE, YET CUSTOMIZABLE, MAGIC SYSTEM. A reall "Roll yer own" system, with a few simple building blocks that you can use to design your own magic spells and effects--- as simple or as complex, as powerful or as subtle as you like. And the customized stuff you come up with will be applicable in ANY campaign!
WEENIE-FREE CHARACTER CREATION. A first level character should NOT be an instant doormat for 90% of the gamesystem's bestiary, or be such a feeb that they have to battle feeb characters and critters for weeks just to get to an "interesting" level. You get to start out with at least ONE excellent advantage--- one that will give your character an actual reason to think they're hero matieral.... not to mention a reasonable chance of survival, even against the biggest and baddest the Gamemaster can dish out.
NO ALIGNMENTS. Look, do you wanna spend hours arguing subjective morality and situational ethics with your GM--- or have them arguing them with YOU--- or do you wanna play? Same here. You shouldn't have to spend time trying to decide if your character is "lawful good" enough to pick up an enchanted weapon without penalties. You know right from wrong, and you'll play your characters accordingly.... and the notion of "good" or "evil" inanimate objects is inane anyway.
With any speed and luck, the "Beta" should be ready for test play in about a month. After that, we'll go from there.
Within the next few weeks I am going to be coming out with a custom-made QUESTORverse system RPG.
Once I have the basic rules and dice mechanics set down, I'll be needing a few beta-testers to give it the shakedown, and to point out any system wrinkles they find. Once it's passed the full test run, I'll be making the sourcebook available for purchase online.
Among other features I'm aiming for:
MINIMAL PRICE. I'm going to be working to keep the price for the whole thing, sourcebook, character sheets, maps, dice and all, around 5 to 10 dollars.
NORMAL 6-SIDED DICE. Cause they're COMMON, they're CHEAP, and it isn't a guaranteed 5 mile drive to the comic book store if you lose one down a furnace duct.
MINIMAL MATHEMATICS. I'm going to keep character creation and play both as simple, straightforward, and math-free as possible. You shouldn't have to roll a half dozen different die and scan three charts to figure out if your character can walk and chew gum at the same time.
A SIMPLE, YET CUSTOMIZABLE, MAGIC SYSTEM. A reall "Roll yer own" system, with a few simple building blocks that you can use to design your own magic spells and effects--- as simple or as complex, as powerful or as subtle as you like. And the customized stuff you come up with will be applicable in ANY campaign!
WEENIE-FREE CHARACTER CREATION. A first level character should NOT be an instant doormat for 90% of the gamesystem's bestiary, or be such a feeb that they have to battle feeb characters and critters for weeks just to get to an "interesting" level. You get to start out with at least ONE excellent advantage--- one that will give your character an actual reason to think they're hero matieral.... not to mention a reasonable chance of survival, even against the biggest and baddest the Gamemaster can dish out.
NO ALIGNMENTS. Look, do you wanna spend hours arguing subjective morality and situational ethics with your GM--- or have them arguing them with YOU--- or do you wanna play? Same here. You shouldn't have to spend time trying to decide if your character is "lawful good" enough to pick up an enchanted weapon without penalties. You know right from wrong, and you'll play your characters accordingly.... and the notion of "good" or "evil" inanimate objects is inane anyway.
With any speed and luck, the "Beta" should be ready for test play in about a month. After that, we'll go from there.
"What was that popping noise ?"
"A paradigm shifting without a clutch."
--Dilbert
"A paradigm shifting without a clutch."
--Dilbert
- Mjolnir
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Re: ACTUALLY....
* jumps up and down, waving hand *RHJunior wrote:Once I have the basic rules and dice mechanics set down, I'll be needing a few beta-testers to give it the shakedown, and to point out any system wrinkles they find. Once it's passed the full test run, I'll be making the sourcebook available for purchase online.
Ooo! Ooo! Pick me! Pick me!
Seriously, though, I have played in several differant systems (about half with no alignment) and I'd be more than willing to help out.
- Mjolnir
- Kerry Skydancer
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Magius del Cotto
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I daresay, I would be honored to be included in the list of beta-testers. However, my system of choice is Mutants and Masterminds (which fulfills about... half the points you listed - uses only 1 die (d20), math-light (though still there), and fairly accessible (only need the core book)). However, I so enjoy the world that you have created, I would gladly learn a new system to play it (especially if it lives up to your work in this and Nip and Tuck). Just... don't be surprised if I port your system over to d20 and ask your permission to publish it (I am rather nuts).
I don't have access to it right now, but when I get back*, I'll go ahead and post the version of Quentyn that I made for Mutants and Masterminds (since, again, I am completely and utterly nuts).
[edit]* Back to my own computer, where I have the stats saved... In about 4 days...[/edit]
Magius out.
I don't have access to it right now, but when I get back*, I'll go ahead and post the version of Quentyn that I made for Mutants and Masterminds (since, again, I am completely and utterly nuts).
[edit]* Back to my own computer, where I have the stats saved... In about 4 days...[/edit]
Magius out.
- Anthony Lion
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I'd buy it.
But probably not play it...
Never played the Warhammer RPG I had, either.
(I only play RPG games on the PC or consoles)
Ever considered doing anything with one of the game-creator kits out there?
I've dabbled a little with CAT
http://www.richmond62.freeserve.co.uk/index.htm
(It's text-adventure, or 'interactive fiction' as it's also called, but allows graphics. )
But probably not play it...
Never played the Warhammer RPG I had, either.
(I only play RPG games on the PC or consoles)
Ever considered doing anything with one of the game-creator kits out there?
I've dabbled a little with CAT
http://www.richmond62.freeserve.co.uk/index.htm
(It's text-adventure, or 'interactive fiction' as it's also called, but allows graphics. )
My name is Lion, Anthony Lion.
A fur with a license to purr
A fur with a license to purr
Re: ACTUALLY....
This is a lot like the approach Cheapass Games (yes, that really is their name!) uses for their stuff. Plain white envelopes or boxes to hold the gaming books and maps, B&W line art printing, and you supply the six-sided dice. Seems to work for them.RHJunior wrote:MINIMAL PRICE. I'm going to be working to keep the price for the whole thing, sourcebook, character sheets, maps, dice and all, around 5 to 10 dollars.
NORMAL 6-SIDED DICE. Cause they're COMMON, they're CHEAP, and it isn't a guaranteed 5 mile drive to the comic book store if you lose one down a furnace duct.
- StrangeWulf13
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I'll gladly test it. My sister has some friends who do D&D every now and then. I bet they'd be willing to give it a shot. 'Course, convincing them to play anthropomorphic raccoons... that might take a bit.
Still, don't see any real problems that'd come up. They'd probably know better than me what the problems might be. Then again, they might just prefer D&D, so I ain't gonna take all their criticism without a grain of salt. =P Some gamers just don't wanna be convinced there's anything better or as good as what they play...
Still, don't see any real problems that'd come up. They'd probably know better than me what the problems might be. Then again, they might just prefer D&D, so I ain't gonna take all their criticism without a grain of salt. =P Some gamers just don't wanna be convinced there's anything better or as good as what they play...
I'm lost. I've gone to find myself. If I should return before I get back, please ask me to wait. Thanks.
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Gildedtongue
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- DragonMasterHawk
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I'll admit, I've never been a huge fan of DnD, or any tabletop RPGs in general...but a TotQ RPG sounds just...scintillating. And with what RH said about there being minimized math (one of the reasons I dislike DnD; I want story instead of statistics), I think my interest is piqued.
Call me if you feel like it.
Call me if you feel like it.
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Bolo Unit_BRL of the Line
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