Pacing and Long Storylines

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Faub
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Pacing and Long Storylines

Post by Faub »

This was a discussion started in a different thread started by me waxing narcissistic about my comic. The replies to my post brought up several interesting points that I wanted to discuss further without derailing the other thread.
alschroeder wrote:FAUB is great, but I have NO answers so far. I don't know where the girl with wings came from, who the two odd "men" (obviously elves or some other mythical creature) are and from what I understand from the interview, I won't know for months and months---that this will be continued in the present-day.

Not everybody can do a LORD OF THE RINGS. I tend to do long storylines, but currently I'm on my ELEVENTH storyline in under three years. (My third year will start in March or April, I forget.) Some of the storylines run as little as forty pages, others stretch it out to ninety. There are beginnings, build-ups, climaxes and resolutions. It usually takes months to get to the resolution, but we GET there. And we go on.

It's like sex. Nothing is as frustrating as a prolonged titillation without a climax.

Can you maintain a mystery over several storylines? Surely. GODS OF AR-KELEEN has a clearly defined central "mystery" but has clearly defined chapters with individual resolutions. We BOTH more or less adapt the comic book model of having individual stories within a greater idea.
Joel Fagin wrote:One problem with comics is the time they take. Even at one comic a day, the progress is slower and the story longer than an average novel. Bereft of progress and resolution, the story can become tiresome and unsatisfying. I haven't read FAUB (although I keep intending to) but it sounds like it might be a problem with it.

So, really, the optimal comic for retaining interest over a long period should be something like an American TV series. Smaller stories woven through a larger. Each small story (or episode) has its own conflicts and resolution which satisfy the reader and keep the pace moving while the greater story simmers slowly in the background.
The question here is about pacing. I know my comic is slow. I've gone 160 pages without much really happening and that seems to have worn on a lot of people.

I started FAUB with the idea that a graphic novel was around 500 pages which would mean that I'm still pretty much setting up the stage for the later events in the story. It should be obvious by now who the important characters are and even if I haven't identified why certain characters are important I really felt like I had given out enough information for readers to get a general idea of what was happening. But, as Al Schroeder said, "FAUB is great, but I have NO answers so far." The way I read this, my comic is too slow to be fulfilling for readers even though, to me this isn't an issue.

In paper comics, storylines generally run around 4 issues (80 pages). To me this is painfully short. It leaves very little time for buildup and half the time you know the finale before you read it. Is it just that readers' attention spans are that short or is it something to do with the periodical nature of comics? More needs to be told in less space?

This is in part a writing critique request. I would like to know how and where my comic went wrong and whether it would be too late to fix things. The second part to this is about pacing in general. What importance does it have in your comic? How long are your storylines? How much emphasis do you place on pacing?

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Post by Grabmygoblin »

the worst pacing I've ever seen?
the spider-man newspaper comic.
took the punisher 3 weeks to reach the top of the stairs.
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Post by Joel Fagin »

Unfortunatly, I haven't read FAUB, so I can't address specific points.

But, well, there's actually nothing wrong with a graphic novel. It's just that you do it one page at a time. Generally people read novels by chapter, which gives enough of the meat of the story to be satisfying. Logically, this means that you'd be better off releasing your comic in chapters - although you could do a hybrid and release a chapter as daily comics until it runs out and then have a hiatus until the next chapter. Recommend to your readers that they use the webcomic list and everyone would get notified when a new chapter starts.

However, it means sitting on a lot of comic pages and that's terribly frustrating.

Mind you, even novels can be too slow. Peter F Hamilton has this problem in spite of being an otherwise fine sci-fi writer. I almost gave up on his last brick of a book but it picked up about two thirds in. As I said, I don't know about FAUB, though.

Oh, and yes. Reader attention spans are generally pretty short. Comics are generally populist entertainment, like TV. They require little effort to absorb and little time to finish. They're generally intended for people who want quick, shallow and fun entertainment. Believe me, not doing that is highly laudable.

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Post by HeDanny »

This is why I never stay current with Continuing story type Web-comics. I read all of FAUB in one sitting a few weeks ago, but I will not got back to it for months, if at all before it finishes.

Usually if the stories are told in very specific parts, or chapters, I will check in every month or so to see if there is a complete chapter and if there is not go back to reading a gag strip or something.

Its mostly a defense thing for me. I simply do not want to get involved with a long and interesting story if there is a chance I will not get to see its resolution. Nothing worse than following a comic (or grafic novel or whatever) for three years and then suddenly the updates stop.
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Post by TheLoserHero »

FAUB, I figure if you stay true to the heart of your story, then screw everything else.

Screw hits, screw ratings, screw "you sux hobag". It's your story.
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Post by Faub »

It's not so much a hits or ratings issue as it is whether the story is coming off as I think it should be. The way I see it, some of the specific details shouldn't make sense like who Sandy is or who the gremlins are. That sort of thing. But, the reader should be able to understand what the motivations of the human characters are and that the gremlins aren't giving everything away. There's something more to the things they do then is being let on. That's the point the story has reached.

The thing I don't understand is where people are having problems with this. Could someone maybe spell it out for me?

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Post by Xmung »

i was concerned that magellan might suffer a similar fate - i have a very broad story that i want to tell. what i'm aiming for though is to tell stories that get resolved within the larger story, so that chapter by chapter (or part by part) the larger concept unfolds but within each chapter/part something gets advanced as an issue and is resolved. that way there's some closure and pay-off (hopefully) for the reader. enough of the small pieces will have been put forward by the time it's time for the big finale. don't know if it'll work, but that's what i'm hoping for. i guess shows like buffy have a similar set-up (a little bit about the season's baddie each episode, even though the episode might be about something different, but it builds up to a big showdown).

also, another technique is that i set myself a maximum number of pages with which to deal with any specific scene - say four or five. often i find that i can't say or do everything i might have envisaged wihin this space so i trim out dialogue or whatever until i can get the most important stuff in there. this works really well to stop the story drifting. often i find it helps to keep irrelevant conversation at bay - if there's really important info that can't fit, i'll tide it over to another scene. helps to keep the story focused on where it's going.
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Post by Mercury Hat »

Well as far as readers go, I can be extremely dense and I often have a hard time picking up on the subtleties of a story. I can't even figure out Harry Potter for cryin' out loud. My mind likes to forget a lot of things, little details, sometimes I can't even remember character names if I haven't read through something more than once or twice.

That being said, I do enjoy comics with actual storylines seeing as how I've never been a gag-type person. I think what the major thing with FAUB is that the subplots seem very interesting, but the plots you're actually giving me aren't.

Girl with wings? Cool.
Bookshop owner? Kinda boring.
Fairies and goblins and that kind of thing? Cool.
A nerdy girl who's run away from home? Kinda boring.

It feels as if you've given me more of the boring stuff rather than the stuff I'm actually interested in.

If I can diverge a bit to compare your story to Kagerou (since I know you read it, too). There's a lot going on in Kagerou, there are hundreds of little threads running together, you have as many unanswered questions as Fireball gives us, you both subscribe to the "don't give the audience an answer without giving them 10 more questions" type of storytelling.

But the thing is, the superplot of Kagerou keeps me hooked while the subplots play out. Yours seems to come close but falters just before reaching it.

Actually...I'm not even sure what your superplot is. You describe it on your site as some sort of meeting between fantasy, religion, and contemporary entities, but these elements are very subdued. I don't see much connection between any of the characters you've shown so far. You throw a new character out, they explain something, then they just seem to disappear.

And Joel brings up the point that you're doing a webcomic twice a week, your story is going to practically crawl along.

I hope this made some sort of sense, my mind's a bit scattered from English at the moment.
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Post by Xmung »

faub wrote:The thing I don't understand is where people are having problems with this. Could someone maybe spell it out for me?
i'd have to reread to know for sure - i remember starting to feel a bit confused about who was doing what and why at several points, but i'd need to check and see if that got resolved for me...
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Post by Garasade »

Yeah, I see where the problem is coming from; since I too am drawing from some sort of continuing story.

I guess in a way that this kind of comic could have two non-exclusive approaches to storytelling; an overarching 'superplot' as MH mentioned with little side stories filling out the details, or snapshots of detailed disaparate plots that come all together in a meaningful way like what Anderson did with Magnolia. Maybe I will alternate between the two because I will make a very very boring comic if I keep plodding along at a this pace.

I've followed FAUB for sometime, and I feel I need to get back to it to see the problem mentioned is that much of a detraction for me; I don't think it will bother me, really.

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Post by Terotrous »

I think as far as webcomics are concerned, you need to try to stagger the way your subplots close off. We all know the standard method in writing is to introduce a ton of subplots throughout 90% of the story and then wrap them all up in the final chapter. However, this doesn't work so good in webcomics because you can't just keep reading a comic that isn't finished yet if you want to find out what happens next.

One of the intricacies of the webcomic form is that people are forced to read your comic one part at a time, and if you want to excel you have to find some way to use that to your advantage. You wanna leave the readers hanging so they come back, but you have to actually deliver the goods once in a while.

I'll take this chance to plug <a href="http://twokinds.keenspace.com">TwoKinds</a>, which I think does this phenominally well. There's almost always a question left open in each comic which is resolved in the next one, and it's got me completely ensnared.
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Post by Chibiartstudios »

Pacing is always a pain in the behind in any formay. Webcomics are especialy frustrating because if you cant afford to put out 5 a week you tend to have to speed things up to keep people's attention. Something that I am learning the hard way with my comic. When I started I had a printed book formated comic in mind and that just wont work on the internet. If you wait for a week and get a single line of dialougue you are going to feel gyped. However at the same time you don't want to speed things up too fast or it ruins the story. So I gues your answer lies in your goal.

Do you want this to stay a webcomic? Or do you plan on printing this at some point. If the second is true then I say stick with whatever pacing you like! The book sales are what will make you the money so scew everything else! Otherwise you might try speeding things up a bit. Though if you at any time feel it will affect the story quality don't bother. After all. I am a firm believer of quality sells best.
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Post by Dutch! »

I'd say stick with what you're happy with. If you like the way it's going, keep it there. If you think others have a point, try to accommodate that as much as possible without altering your story and pacing so that it affects the way you feel about your work.

I'm sort of the opposite when it comes to comics. I'm a gag comic person. I read them hoping for a little laugh or grin. I don't have the patience or interest to come back time and again to slowly see a serious story unfold. I'd prefer to see it happen in a series of little jokes. That's the way I try to write. If the story takes a while (and some have taken 20 odd strips in ours), then hopefully the little jokes each update keep the reader's coming back.

I guess it's all in your perspective.
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Post by McDuffies »

I started FAUB with the idea that a graphic novel was around 500 pages which would mean that I'm still pretty much setting up the stage for the later events in the story. It should be obvious by now who the important characters are and even if I haven't identified why certain characters are important I really felt like I had given out enough information for readers to get a general idea of what was happening. But, as Al Schroeder said, "FAUB is great, but I have NO answers so far." The way I read this, my comic is too slow to be fulfilling for readers even though, to me this isn't an issue.

In paper comics, storylines generally run around 4 issues (80 pages). To me this is painfully short. It leaves very little time for buildup and half the time you know the finale before you read it. Is it just that readers' attention spans are that short or is it something to do with the periodical nature of comics? More needs to be told in less space?
French comic book standard in 44 pages A4 format (which, I guess, counts as double). To me, that is just too little. I consider 100 pages to be fit, not too much, not too little, for a serious story that would include introducing characters, story flow, and not too fast conclusion. However, 60 pages show good results in a story belonging to series, where characters are pre-established. Most of Spirou stories are 60 pages long, and those are, if I may say, masterpieces of the adventure form.

In a 44 page format, it appears that most often, astablishing characters and story takes first 15-20 pages. Again, that's too much of the entire album. That's why such albums cut on an ending, that is, they have too quickly wrapped up ending with no conclusion. I specially hate when there's no conclusion on inner state of characters, in a psychological story this is unforgivable. But authors often get preocupiet with outter parts of the story, action and plot, that they spend most of the space wrapping up those parts.
I have to add, movie scriptwriters usually use form 25% introduction, 50% exposition/action, 25% conclusion; Hmmm, actually, I think this is incorrect, but I can't find a source of this, but it's certainly close to original scheme. Anyway, it's a scheme I agree with, exceptions included, of course, if you have a reason to det the story different, do it. But it's standard and generally gives good results. Plus, usual film script is 120 pages long, which seems close to my 100 pages estimation.
As I said, in lack of space, authors turned this into 50% introduction, 50% everything else, but I've still read some good books on this.

Now, Faub, things go a bit different with ctories of the size you intend. A story should be 500 pages long because it's got more things happening, not simply because things happen slower. Of course, comics tempo can be slower or faster, but you can make 100 pages of my estimation into 150 or 200 pages by slow tempo, not exactly into 500 pages. I assume there's a lot of things going on in your plans for Faub, lots of supstories, lots of events. That's why aproximation I mentioned up there shouldn't work, 500 long comic isn't simply a 100 long comic 5 times stretched. Introduction, as a supporting pagt of the comic, should take relatively less.
My estimation? 80-100 pages for introduction and setting of main characters and tone of the story. Keep in mind, this is a mere rough estimate, I never actually thought of making that long story.
This is in part a writing critique request. I would like to know how and where my comic went wrong and whether it would be too late to fix things. The second part to this is about pacing in general. What importance does it have in your comic? How long are your storylines? How much emphasis do you place on pacing?
Hmm. Well, I suppose at some point things just stopped happening. Or more precise, happenings turn the circle, at the ending, story is back at the beginning. This might be a little banal metaphore, but imagine an adventure comic: now, characters are traveling, then one of them gets kidnapped, then others find the kidnappers and set him free, and they continue the trip. This story usually accomplishes nothing, maybe some establishing of characters, but it's a small accomplishment and if the story is in it's advanced part where readers are expecting plot advancement, it's a mestake. Instead, story turned a circle, and at the end of it, readers are back at the beginning.

Teretrous said:
I think as far as webcomics are concerned, you need to try to stagger the way your subplots close off. We all know the standard method in writing is to introduce a ton of subplots throughout 90% of the story and then wrap them all up in the final chapter. However, this doesn't work so good in webcomics because you can't just keep reading a comic that isn't finished yet if you want to find out what happens next.
Yep, I agree. It's not neccesarity a type of storylines that I have, you have supporting characters and they have their own stories behind the major ones. But there's another way too, and that is what I actually plan to do with Little White Knight:
LWK's first part, 180 pages that I mentioned, is planned as 5 or 6 episodes. In every episode, I plan to give a part of mistery away. At the end of every episode, I reveal a bit of things. It's hardly a rounded up story, as the only story is the big one, 180 pages long, but episodes are more like chapters in the book.
What I'm saying, reader needs catarsis from time to time. That's probably the only way to make a comic or novel of that size. Someone would say, reader needs a little gift, but I'd rather call it catarsis. Obvious example is slasher movie, where each murder is a catarsis of sorts (ironiocally said, a gift for the audience). Putting murders too often is a mestake, but also having a movie going for an hour without and murder, is mestake.
But there is another issue: each one of them has to advance a story a bit. I wondered a bat there, but I think that what Al and Joel complained was mostly that the catarsis in Faub don't advance the story. (there are catarsis. On top of my head, a scene in police car).
Is Faub generally a mistery comic? Is it supposed to end up by giving answers to major questions? Cause mistery novels have that problem sometimes. A story goes along, and reader has impression that story is not advancing. Things happen that are important for final picture, but reader doesn't know that. He doesn't know their place in the picture until the end of the story, because writer himself made them that way in order not to make answers obvious. I don't think it's a generally good idea to make a 500 pages long mistery story. Simply, you'll have aroung 400 pages of story that is not progressing. Actually, it is progressing, and you know it, but readers don't since they don't know what importance events have - not until the end. It's simply too long to keep reader's attention.
That's why I suggest giving pieces of information more often during the story.

I went over my head again, did I? Did I even make sence?
If you want a bad example, take "Akira". It's, what, 3000 pages long? You think that story is revolving, but after 1000 pages you realise that everything before was just a kind of introduction. Long and dragged introduction that doesn't look like introduction. Also, Akira has a lot of those pointless actions that don't accomplish nothing, the likes of kidnapping story that I mentioned earlier.
With all respect, it's a story that shouldn't have took more that 500 pages.
the worst pacing I've ever seen?
the spider-man newspaper comic.
took the punisher 3 weeks to reach the top of the stairs.
Even worse: Elf life on Keenspot.
FAUB, I figure if you stay true to the heart of your story, then screw everything else.

Screw hits, screw ratings, screw "you sux hobag". It's your story.
Wrong! We're not talking about his artistic vision, not compromising it. We're merely talking about some technical questions. Faub knows a lot about storytelling, but everyone can learn something new, and learning some purely technical stuff certainly won't make his comic worse.
Please, I mean, too often artistic vision is used as excuse for not advancing.
i was concerned that magellan might suffer a similar fate - i have a very broad story that i want to tell. what i'm aiming for though is to tell stories that get resolved within the larger story, so that chapter by chapter (or part by part) the larger concept unfolds but within each chapter/part something gets advanced as an issue and is resolved. that way there's some closure and pay-off (hopefully) for the reader. enough of the small pieces will have been put forward by the time it's time for the big finale. don't know if it'll work, but that's what i'm hoping for. i guess shows like buffy have a similar set-up (a little bit about the season's baddie each episode, even though the episode might be about something different, but it builds up to a big showdown).
Oh, that's easy to handle. Just don't do all introduction at the beginning, but leave some for later, after a story or two. Not all characters have to be introduced at the beginning. Specially if there's a lot of them.

I gotta mention that most of webcomics have an awfull pacing, in my opinion. Actually, it makes me feel that most of people, used to this, find my pacing too fast. But it's just the way I think is right. It's simply wrong to me when I see a comic with ten pages of idle chat that basically leads nowhere. Idle chat does not constitute as characterisation. It's mostly more dynamic and more impressionable events that make characterisation.
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Post by Keffria »

Faub wrote:This is in part a writing critique request. I would like to know how and where my comic went wrong and whether it would be too late to fix things. The second part to this is about pacing in general. What importance does it have in your comic? How long are your storylines? How much emphasis do you place on pacing?
For the first part, I'll admit that I haven't read your comic in ages; I'd love to give a critique, but I'll have to go back and look at the archives.

As for the second set of questions... Pacing? What pacing? I suppose I can't lecture on the subject, but I *can* tell you that your audience is much more forgiving of your lack of progress if you throw in a dash of humour, so that they have a long-running story and a gag-type comic every week. Of course, with FAUB, that might be a little tricky...

My storylines run around 25 pages each, give or take a few if I find I need to stretch things out while I figure out how to draw something.

How I am Dealing With my Lack of Pacing:

After the general confusion that was the first chapter, I decided to adopt a policy regarding the plot elements: At least one element of one of the plots I stack on top of each other gets some sort of explanation by the end of the chapter. So, in the second chapter, the reason for the overarching "quest" was provided (and really should have come sooner... ;^^); in this one, I'm planning some closure for the events in the first chapter involving characters that simply dropped off the radar. (That was a major complaint from people who were kind enough to critique my work.)

The other thing is this: take a look at each of your story arcs, and evaluate what happened in them: Ask yourself whether you introduced or built on elements of the plot, or whether you ended up with glorified filler. Develop your characters, but don't neglect the progression of the overarching plot because you're too busy exposing their deep past traumas through dialogue. (*shifty eyes*)

At any rate, I'd like to work on my pacing, too -- it was my intention to wrap up my comic within a year, two at the most, but I don't think I'm even at the halfway point, yet. It's a serious issue, whether you update every day, every week, or just sporadically.

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Post by BeefotronX »

My reaction to FAUB is that it is a little slow moving.



Your individual strips are your episodes. Even if they're in larger bunches that you call "chapters", the story is delivered in pieces of a certain size. If it's supposed to be a graphic novel type of deal, then I'm not going to try to say to avoid the slow parts. The thing is that a graphic novel is usually thought of as a book, which comes in book sized installments. Webcomics deliver the story in smaller but more frequent slices.

As a webcomic, it would help to make each individual strip something that could be read independently. That doesn't mean everything needs to be understood, that's what long storylines are for. What's important is that something appears to be happening in each strip, such that if that strip is the first one a potential reader sees, he's interested enough to read the whole thing from the beginning. Expository dialogue is sometimes unavoidable, and even a good tool to use, but on the whole I suggest being highly reserved in the use of expository dialogue. If it's something that can be shown at all, that would be better than having people talk about it. Humor is not the only way to kick some life into a comic. Some well-used drama or action works as well.
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Post by TheLoserHero »

mcDuffies wrote:Wrong! We're not talking about his artistic vision, not compromising it. We're merely talking about some technical questions. Faub knows a lot about storytelling, but everyone can learn something new, and learning some purely technical stuff certainly won't make his comic worse.
Please, I mean, too often artistic vision is used as excuse for not advancing.
I'm of the belief that the story will reveal itself in its best state if it's allowed to take the pace it wishes. Not that your statement doesn't make great sense; it does, and it's a train of thought I've never even boarded.

However, I, as a reader, am willing to make the intellectual commitment, if the author is willing to make the creative commitment.
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Post by Joel Fagin »

TheLoserHero wrote:I'm of the belief that the story will reveal itself in its best state if it's allowed to take the pace it wishes.
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Post by Andrew Hickey »

I tend to prefer fast pacing, as I have the attention span of a gnat, but at the same time there's nothing wrong with leaving questions unanswered. My favourite comic, Cerebus, had plot threads started in 1977 that didn't wrap up until the mid-90s (and the full story didn't end til this year) and which would make no sense until then.
The key is to try to make the story work *both* as chunks *AND* as a full 500-page novel. Try and make each page (or each handful of pages) end in a mini-cliffhanger -not necessarily something big, but even something like "Why's he going through the door?" or "Who's she talking to on the phone?"
But most importantly, if you're thinking in terms of a 500-page novel, don't worry about readership along the way. Wait til it's *finished* and then see what readership for the whole thing is like...
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Post by TheLoserHero »

Joel Fagin wrote:pwnzage
Bah! You're all against me!

::becomes hermit and raises squirrels::

But yeah, I see your point. Touche, Mr. Smiley Face and Mr. Cat-Man. Touche.
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