This all makes me glad that my DM is sexy and not evil.rkolter wrote:I've done worse. I've built up my players to believe in the power of psionics, because they are nearly the only ones in the game with them. Now, they're headed toward the pit of the world, where garbage from the five kingdoms is shipped to be disposed of.Jim North wrote:Don't be silly.
I win the geek prize every time.
I'm actually planning on having one of my groups go up against one here soon . . . and he may be an undead flayer, too, which'll make him extra nasty . . . 8)cjburgandy wrote:those things are nasty... I'm so glad my DM has never pitted us against one
There, they will meet up with my world's version of a mind flayer.
Take a mind flayer, cross it with a tinker gnome, and put a hive of them in an entire island of garbage.
EWM seeks Mindflayer for harmless fun
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Jim North wrote:Don't be silly.
I win the geek prize every time.
I'm actually planning on having one of my groups go up against one here soon . . . and he may be an undead flayer, too, which'll make him extra nasty . . . 8)cjburgandy wrote:those things are nasty... I'm so glad my DM has never pitted us against one
Okay, extra geek prize goes to the person who can remember the name for an undead mindflayer, and I don't mean illithilich.
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Argh, no fair! I knew that until you asked! You made me forget what an undead beholder is called, too!
Curses!
In the session I'm going to be running this weekend, I'm going to have them make it all the way to the end of a giant labyrinth completely crawling with undead and plant monsters just to have one of their number taken hostage by a mohrg assassin.
Curses!

I stuck my players in a dungeon that was nothing but one long hall that had dimensional portals all throughout it. It took my players about half an hour to figure out that they needed to think of the opposite end of the hall from the one they wanted to reach if they wanted to reach it.rkolter wrote:I've done worse.
In the session I'm going to be running this weekend, I'm going to have them make it all the way to the end of a giant labyrinth completely crawling with undead and plant monsters just to have one of their number taken hostage by a mohrg assassin.
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That's evil. I don't even know what a morhg IS and I can just feel the evil vibes emanating from you. Hell, I don't even play D&D and I think you're evil.Jim North wrote:Argh, no fair! I knew that until you asked! You made me forget what an undead beholder is called, too!
Curses! :x
I stuck my players in a dungeon that was nothing but one long hall that had dimensional portals all throughout it. It took my players about half an hour to figure out that they needed to think of the opposite end of the hall from the one they wanted to reach if they wanted to reach it.rkolter wrote:I've done worse.
In the session I'm going to be running this weekend, I'm going to have them make it all the way to the end of a giant labyrinth completely crawling with undead and plant monsters just to have one of their number taken hostage by a mohrg assassin.
Though I suppose saying "Jim North is evil" is kind of redundant, now that I think about it...
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rotflmao!Jim North wrote:Argh, no fair! I knew that until you asked! You made me forget what an undead beholder is called, too!
Curses!![]()
I stuck my players in a dungeon that was nothing but one long hall that had dimensional portals all throughout it. It took my players about half an hour to figure out that they needed to think of the opposite end of the hall from the one they wanted to reach if they wanted to reach it.rkolter wrote:I've done worse.
In the session I'm going to be running this weekend, I'm going to have them make it all the way to the end of a giant labyrinth completely crawling with undead and plant monsters just to have one of their number taken hostage by a mohrg assassin.
Here's one of my old favorites. They were working their way up a 20 story mage tower. Each level worse than the next, each set of traps more sinister. I'd killed three or four characters so far, in fact.
They open the door of the next level to find... a barren wood floor. With a door on the other side.
The players spent six hours of real time trying to figure out what evil trap I'd placed there. The fact was, I hadn't thought of anything for this floor. So it was empty.
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Unintentional: lazy. Intentional: EVIL!rkolter wrote: rotflmao!
Here's one of my old favorites. They were working their way up a 20 story mage tower. Each level worse than the next, each set of traps more sinister. I'd killed three or four characters so far, in fact.
They open the door of the next level to find... a barren wood floor. With a door on the other side.
The players spent six hours of real time trying to figure out what evil trap I'd placed there. The fact was, I hadn't thought of anything for this floor. So it was empty.
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I'll claim the "Evil" one and you'll never know differently.Tim wrote:Unintentional: lazy. Intentional: EVIL!rkolter wrote: rotflmao!
Here's one of my old favorites. They were working their way up a 20 story mage tower. Each level worse than the next, each set of traps more sinister. I'd killed three or four characters so far, in fact.
They open the door of the next level to find... a barren wood floor. With a door on the other side.
The players spent six hours of real time trying to figure out what evil trap I'd placed there. The fact was, I hadn't thought of anything for this floor. So it was empty.
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It's a member of the undead . . . a murderer who's deeds were so foul that their corpse is flushed with negative energy, causing him (or her!) to rise from the grave and continue killing. Their tongue becomes a huge, long, snake-like job with little claws/hooks on the end. If they manage to snag a living creature with it, they can inject a paralyzing poison that makes killing their prey lots easier. They also retain a good bit of their intelligence after they come back to unlife, making them quite dangerous indeed.Leko wrote:I don't even know what a morhg IS
Speaking of mohrgs, tho' . . . Sir Kolter or Jex, you may know this . . . were there mohrgs in 2E? I can't seem to remember ever seeing any in all the monster's compendiums I ever read, and I've started wondering if they're something unique to 3E.
Heh. During a Shadowrun game, I had the players fighting through an abandoned apartment complex strung with booby traps of various kinds. For some reason, one of the players started his character kicking down doors as they looked for their target. They were in a section that I hadn't planned out quite well, so all the apartments in that section were still empty. I got tired of the conversation going him: "I kick down the next door!" me: "There's nothing in there." him: "I kick down the next door!" me: "There's nothing in there." etc., so I spontaneously decided to have the next door explode in his face. And fun was had by all!rkolter wrote:The fact was, I hadn't thought of anything for this floor. So it was empty.
Well, by me, anyway.
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Damn. That sounds scary.Jim North wrote:It's a member of the undead . . . a murderer who's deeds were so foul that their corpse is flushed with negative energy, causing him (or her!) to rise from the grave and continue killing. Their tongue becomes a huge, long, snake-like job with little claws/hooks on the end. If they manage to snag a living creature with it, they can inject a paralyzing poison that makes killing their prey lots easier. They also retain a good bit of their intelligence after they come back to unlife, making them quite dangerous indeed.Leko wrote:I don't even know what a morhg IS

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It's going to be four against one, and even though the PCs are going to be worn quite a bit down, my assassin probably won't be quite strong enough to take all four of them at the same time. By taking a hostage, he'll be putting the other three heroes in a much more difficult position. Plus, he's sadistic . . . the kind that would enjoy twisting his knife in his hostage's back just to cause them more pain.
Existence is a series of catastrophes through which everything barely but continually survives.