Even better would be a PC game (nothing to do with personal preference, mine is for the original PS and DC anyways ;>).<P>With the PC you have loads of engines that could be utilized to such an end, there are some really versatile ones out there too that are easy to program for and can be retweaked no end.<P>Quake II would be a good bet (I'd say Quake because that's my favourite code, even including the latest games but it doesn't have a very good palette ... not good enough for a platformer anyway). You could make the models and then just redo the code for a third person platformer.<P>Of course, I'm being way too technical now but well, there you go. ;> Myself, I favour doing maps, I can do models and code but ... ehh. ;> Any takers? Have we any coders and artists here good enough to be up to such a challenge?<P>Of course, today I may have started something silly ... but big! ... or of course, it might just be something that everyone will ignore as too much work. ;> Just a thought though.<P>[ Edit ]<P>As a few ideas. We could do this in the style of Psycho Fox (bet Arno remembers that!). ;> Wherein you could change characters to traverse different sections, we could have Brem ... um, jumping trees, Robert could run really fast, we could have Jason knocking things over and being a good defense against hard enemies. We could use some sort of system to call the animals via, I don't know, a teleporter? Where you'd need so much catnip, raw hunks of meat, potatoes, shiny things, whatever ... ;> to call people.<P>Moreover though this would be an excuse to do voices for the characters. I call the evil Professor Wulff! ;> {snickers} I'm having loads of ideas for this now though ... that's the way my mind works (doesn't work?), you should've seen the TXT I came up with when a friend asked me what the <A HREF="
http://www.fluxzone.f2s.com/rpg.ideas.revised.txt" TARGET=_blank>perfect RPG</A> would be like, eesh.<P>Hrm ... okay, DR platformer ideas too then!<p>[This message has been edited by SpiritWolf (edited 05-01-2001).]