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Perspective

Posted: Mon Feb 04, 2008 6:09 am
by Cuendolin
I'm trying to learn how to choose a right perspective when drawing.
I've searched about tutorials in this topic but It's difficult for me.
So in short, anyone knows "easy" tutorials for starting? or could give me any advice?

Posted: Mon Feb 04, 2008 8:38 am
by GeorgeComics
Check this out, it's a nice little cheat sheet to look at when you're trying to decide what perspective to use for a panel:

http://joeljohnson.com/images2/wallywood22panel2560.jpg

Posted: Tue Feb 05, 2008 3:06 am
by Cuendolin
Thanks!
Great to start practicing.
I'm reading about vanishing points and all that stuff, but It's going to take me
years to apply it. :(

Posted: Tue Feb 05, 2008 10:15 pm
by Lei
This is a good link too:
http://www.scottmcdaniel.net/drawing/pe ... ctive.html

One and two-point perspective are probably all you will really need. 3-point is good if you're drawing a ton of sky-scrapers, but but is otherwise often unnecessary.

It's really just something you have to practice a lot. I used to get drilled in it in all my art classes. Hated it, but it's come in useful. Start off just by drawing cubes and boxes and planes. Practice that until your eyes bleed, then try making rooms and building objects such as furniture out of your boxes. Eventually you can soften out the blue-print look of it by adding organic details, and BANG - you're got yourself a decent drawing.

As for choosing a perspective in your comic... that's really an individual choice. You may want a simple, on-point perspective hallway, or a more complex, two-point sitting room. There's no right way to eat a Reese's, so to speak. I usually just hastily map out storyboard with whatever comes naturally to mind, then follow the basic view I put down when I go to do the accurate perspective crap in my actual drawing.

Posted: Mon Feb 11, 2008 6:59 am
by Cuendolin
Thank you very much for the info. Very useful.
My aim is to improve in something I'm not specially gifted.
Now ,every time I look at a picture I try to identify the horizon line :D.
I better continue practicing.

Posted: Fri Feb 15, 2008 12:16 pm
by Lance
David Chelsea's PERSPECTIVE FOR COMIC BOOK ARTISTS
It seems to cover every possible technique and application and it's
fun to use while challenging you to improve. The best resource I've found yet on perspective.

Posted: Fri Feb 15, 2008 12:44 pm
by Oualawouzou
Lance wrote:David Chelsea's PERSPECTIVE FOR COMIC BOOK ARTISTS
I second this suggestion, it is *extremely* newbie-friendly.

And once you're done reading it, go back to the first few pages, look at the backgrounds they drew, and weep.

Re: Perspective

Posted: Wed Feb 27, 2008 11:07 am
by YKA
David Chelsea's sucks. This book makes a big deal of small unimportant details and forgets to tell you convincingly about the stuff an illustrator really needs. Anyway it is unreadable if you haven't the mind of a mathematical-bookkeeper.
For half the price buy instead one of the books by Ernest Norling: Beginner's Guide: Perspective (for beginners up to professionals, very funny and pleasurable, illustrations are totally comics-related) or Perspective Made Easy (if you really want to know everything and plan to become an architect).