
The lines are too thick (obscuring some detail work) and the shading sucks (working on it...). Oh, and you can't see any faces because of the distance, so that's intentional... Any other glaring technical faults?

Totaly agree... Except I suck at shading, and this is the only way I know how. Know any good shading tutorials for Photoshop?Levi-chan wrote:I really feel that gradients shouldn't be done with thickly-inked stuff
Yup. The way this one was done, however, doesn't allow for line size variations (once the image is traced in Illustrator, you can't alter the lines, or at least I can't figure out how...) So that was my fault, and I'll keep that in mind when I redraw the full version of this one.Levi-chan wrote:Line weight variation is also A Good Thing (TM) to consider, and would probably be helpful in setting up perspective and giving the viewer an idea of where Object X is. You can use it to show which is closer to the "camera", Chips.
Well, this is pretty basic: http://www.deviantart.com/download/9731752/. It's about 1.3 megs, and though I'm not too happy with it, it's pretty alright.PaintChips wrote:Totaly agree... Except I suck at shading, and this is the only way I know how. Know any good shading tutorials for Photoshop?Levi-chan wrote:I really feel that gradients shouldn't be done with thickly-inked stuff
Have you tried inking with Photoshop? Or, with a pen? The latter allows you more freedom - though much fussier, and it has less tolerance for mistakes. For the former, you can use brushes instead of vector lines to ink your drawing - this way, it feels more natural.Yup. The way this one was done, however, doesn't allow for line size variations (once the image is traced in Illustrator, you can't alter the lines, or at least I can't figure out how...) So that was my fault, and I'll keep that in mind when I redraw the full version of this one.Levi-chan wrote:Line weight variation is also A Good Thing (TM) to consider, and would probably be helpful in setting up perspective and giving the viewer an idea of where Object X is. You can use it to show which is closer to the "camera", Chips.