I'm sure faub just forgot about us

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We're in the middle of an action scene. We don't use speed lines though... I spend a lot of time working on the page layouts before the final pages are drawn in. A good page layout and paneling can add a lot to an action scene. I don't over power the reader with crazy frames and junk popping in your face, but I do try to give the page frames a sense of movement.
Here are a few things I think are important for storyboarding out a good action scene.
1. Pull your "camera" back far enough that the action is clearly visible. This doesn't have to apply to every frame, but don't assume that your readers will just "get" what's going on. Show the action.
2. Experiment with different types of frame shapes. Angles frames can give a page more movement We try to use more square type frames during calm scenes and more angled frames during action scenes. The doesn't mean they have to be "totally Wacky" A subtle angling can give you a nice flowing page. You can see below that we use several different panel types, almost every page is different.
3. You can have characters over lap or break the frame. We don't use this too often, but when we do, it works out pretty well.
4. Take your time to do the scene right. Rushing or saying "this it too hard" isn't going to make a great action scene. Take the time to storyboard it out first. Rough out the frames and character movements. Don't be afraid to go back and rework parts or all of a scene if it isn't working right.
5. Have someone you can bounce you're storyboards and page layouts off of. Having another opinion can really help you get a fresh look at what you're trying to do. It can be annoying, but sometimes it helps you see your work through someone else's eyes.
6. Challenge yourself. Use different camera angles and zooms to give each on of your pages a unique look. Nothing is more boring that page after page of talking head from either head on or the side. The only way you'll get better at drawing is to challenge yourself with what's hard to draw, not what's easy.
Here are some samples of our current scene...
Page 57-explosions, Shockwave, tracer and gunfire, character and object movement.
http://www.alpha-shade.com/www/ASpages/AS057.jpg
Page 58 - Flak bursts, Tracer fire, Shrapnel damage, character interaction and heavy impact with dust effects. Using Sound effects to enhance action.
http://www.alpha-shade.com/www/ASpages/AS058.jpg
Page 59 - Fast paced paneling. Character motion flowing for one panel to the next. Characters breaking the frames, Large explosion with debris.
http://www.alpha-shade.com/www/ASpages/AS059.jpg
Page 60. Dust effects, smoke and falling debris effects, using shadows to foreshadow events.
http://www.alpha-shade.com/www/ASpages/AS060.jpg
Page 61 - Mussel flash effects, hand to hand combat, pulling the camera back far enough to clearly see the action. Using two styles of paneling, the angled at first to emphasizes quick action and square frames and the end to slow things down,
http://www.alpha-shade.com/www/ASpages/AS061.jpg
Page 62 - Using a 3 panel to try and being all three elements into the next few pages. Using and over head shot to give context to the Flyers diving. Use of gradients behind objects to being them to the foreground (the flyer on the right)
http://www.alpha-shade.com/www/ASpages/AS062.jpg
CB
Alpha Shade
http://www.alpha-shade.com