JSConner800 wrote:Awesome, thanks for the advice, guys. I was mostly pursuing the reviewer route because it seems like the cheapest (and potentially easiest) way to get the word out, but it sounds like the results we'd get would be pretty much equivalent to the time and effort put in. Unfortunately, my co-creators don't read a lot of webcomics, so it'd be hard to get them to do fan art for one of the comics I read, but I don't see how any artist could object to some Dr. McNinja fanart. We have a Facebook page where we post concept art and whatnot, but I don't think we've gotten a single stranger to like the page, so that's been kind of a bust so far. We have a Tumblr, but we haven't really done anything with it yet, and twitter is still a remote possibility, even though none of us care for the idea.
I think the main strategy for teams is for the writer to handle non-comic stuff so that the artist/s can focus 100 percent on the pages. Advertising's a pain in the ass, though (especially if you're on a tight budget), and if there was an easy way to get popular, I'm sure more people on the forums here would have popular webcomics. In any case, you should probably check out
this thread on free advertising for ideas.
JSConner800 wrote:Basically, it sounds like we should just keep plugging away until we finish part 1, and then we can worry about building an audience. I agree that 20 is a pretty decent show of commitment (we just hit that milestone tonight!), but with a slow-burning story like ours, you'd need the full first chapter to get a good idea of how the story is shaping up and how all of this setup is beginning to pay off. It's true that you can tell the quality of a comic within the first 20 pages or less, but more strips will certainly give a reviewer more to talk about, since as Scooby said, a complete chapter will better demonstrate our storytelling abilities. Hell, I watched Breaking Bad when it first aired, and I could tell it was a quality show, but it had a pretty slow burn for its first season, and I couldn't appreciate it at the time, so I fell behind and stopped watching. It wasn't until the end of the second season that people started to get hooked, and it took me until just now to go back and watch it from the beginning. Now that I can see where they were going with all that family drama and back-and-forth bickering, I can appreciate the first season for laying down the foundation that the rest of the show is built on.
It might be worth keeping in mind that the top 5 webcomics have all been going for eight-plus years (with the creator of
Oglaf getting her start in print back in the '90s). So, it really takes a while to build up an audience, especially if you don't have crazy-good artwork that's going to "wow" people from the start.
JSConner800 wrote:No need to write up a list of reviewers, LC. I trust your judgment, and if you don't think they're worth the time, then we won't bother. I'll certainly be contacting you once Prisoner of the Dust is complete, though. And I'll look into this Webcomic Police thing, too. They sound like they mean business.
The ones that aren't so obscure are sites with names like
The Bad Webcomic Wiki,
Your Webcomic Is Bad and You Should Feel Bad, and
Shitty Webcomics. So, I think that kinda explains where webcomic criticism's at.
The Webcomic Police is an attempt to have webcomic reviews that are actually good.