Aah, I was just wondering (I want to try this but don't know how...)
I've seen a few webcomics that either have printed patterns on their clothes or it looks textured (i.e. OMG! That actually looks like velvet/wool/nylon!)
Hmm...I was just wondering, how do you do that? Is there a special tool in Adobe Photoshop that allows you to do that?
Thankeees.
~Prapim
~ They all cheat at checkers. They make me do pushups in drag. ~
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If you want to know about making clothes more realistic you could do worse than going here, clicking on the tutorials link at the top of the page and having a look at the tutorials... specifically if you go to the psp7 tutorials and scroll to the bottom there is one on putting patterns on clothing... not the art package you want it for I know but you can probably work out how to transfer the technique across...
(Sorry I can't give you a url straight to the tutorial... her site seems to block that)
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There are filters you can use for stuff like canvas, but they suck pretty hardcore. In this case, Google is your best friend - just type in something like "Photoshop tutorial >>whatever material you're looking for<<" or "Photoshop tutorial texture". A lot of the tutorials you'll get will suck and look nothing like what you want, but you can always use them as a starting point and tweak until you find the right method.
I used to have a really awesome tutorial for making leather, but I lost the URL (dammit). I know part of it incorporated the sandstone texture filter, though.
3D art sites would also be a good resource for tutorials, since a lot of people make their models' textures in Photoshop. I know I've got a really good book about making textures somewhere in the Pit of Evil that is my room. I may just dig it out and transcribe some of the tutorials.
Edit: Uff - book doesn't have as many tutorials as I thought it did. It's got a real nice braided metal tutorial, though. It also brings up an interesting point - high-quality scans of various materials can be tiled to make a good Pattern Fill than tweaked to fit your art style better.
If you want the clothing to look photorealistic then find or take a picture of the fabric you want , make a layer of shading and use the displace tool, I'll see if I can find you a tutorial on it.
Well, I often try and get the effect myself, often using a smudge tool of some kind. But you can also use texture filters that many art programs have, provided you're using layers.
Oh! Actually, this is one of the most useful tutorials I have ever found. If you have emboidery or a pattern on the clothes, it lets you bend and distort them so it looks like they follow the ripple in clothes. It's basicallly the same thing that Meep is talking about, but with an image to give you some idea of how it will look.
And for the really sucky (or stylistic, depending on your attitude ) a lot of graphics programs like PSP come with preset 'pattern' swatches, some of which look like wool, weave, or whatever. I used one of them to do this table covering, among other stuff. Keep in mind that these things are completely flat and not perspectivizeable (is that a word?) at all - in general, they should only be used for completely flat object, or if you're specifically going for that simplistic look (a lot of shoujo manga, including the professionals, use these kinds of patterns).
This is definately the lazy solution. 8)
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if you're looking for something similar to the skirt of the girl here - which by the way, you might not be since it's only a 'quick' solution - here's what you do in PS:
- create a new layer for the plaids (which i'll call 'Plaids');
- highlight the Cloth selection by Ctrl-clicking on it;
- select the pattern brush and fill the Plaid layer with it;
- set the Plaids layer to 'Multiply'; change the transparency of the layer to your tastes.
Same methods for wool, etc. This is easier for me, though - YMMV.