Well, no offense, but if Biev can't see the page or the comic, that's your fault and it needs to be fixed. It's your job to be as accomodating to your prospecting audience as possible, not for us to go and download whatever browser may or may not work. Your templates are all broken up in Firefox, and partially work in IE 6. Firstly, I would suggest fixing that. No one is going to stay to read the comic if it's a trial to even find and navigate through it (which it was, btw). I can't scroll down the pages in the main little box, so I can only read what first appears.
Once I finally found your comic through the links on the main page that I can't see, the comic was 3/4 down the page and the template was all wonky. Your moving buttons for previous and next, while first kind of cool, quickly became distracting and frustrating, as I had to click on them 3 or 4 times for them to work, AND my cursor changes shape. I would suggest neither. The comic should be the main focus, not the buttons. A simple, unmoving image would work -better- than fine.
Now, enough of the web stuff, and I really didn't mean to sound mean or anything. I'm just in a rush, and not looking forward to a long drive tomorrow, so apologies. I also hate it when a webpage changes my cursor, especially to that crossy thing.
On to the art! Your first page is definitely NOT a piece of crap. It's actually my favorite. I like the placement of panels, the effort put into items and the background, and the shading. The black fingernails kinda freak me out, but I'll wait for more info on the characters. Going on to the second page, really like the perspective on the first panel (the more unique the perspectives you can accomplish, the more you pull the reader into the story. If you're good at this feat of artistic accomplishment, do it a lot), but I don't like the blur of the last panel. Also, use references,
ESPECIALLY with weapons. Can't stress that enough.
On the third page, panel progression is skewed. Your top RIGHT comes before the lower LEFT. Unless you've decided to go japanese and have the action proceed this way (and not tell anyone), I would suggest just swapping the placement of those panels. Also, that is a totally different gun, but it looks like you used a cool reference!
Fourth page needs close-ups where there are far shots, and zoom outs where there are close-ups. Well, no, I take that back. I love that first panel with the eyes. I think the second eye panel would have been better served as a torso shot, showing body language of inner torment. Tense shoulders, shaking, clenched fists, downward head angle. The last panel, it kinda looks like the guy in green is tackling the other guy instead of giving him a hug. Unless it's a tackle hug. But that left arm still looks awkward.
I love page 5. Much more emotion and body language in this one. Hands look awkward though.
Other suggestions: more time on backgrounds. Past page 1 and the door on page 3, there's almost nothing. They're floating in a void of greenish gray.
Practice shading for "black" and "white" things. Add a little bit of muted color, like blue or purple for black, or gray/blue for white.
Pick a set light direction. Your last page especially seems to have an ambient light, and it's hurting the mood. Your comic
so far seems to be one for dark, stark shadows, and right now it's light and with muted shadows.
Your comic also so far kinda reminds me of
Metanoia (MA rating). Have you read it? If not, I would suggest browsing and looking at how the artist does hands and body language.
Overall, definitely continue! You've got a lot of potential here. [/u][/i]