Here's where I really start paying attention to the concept: Not all advice is good...
All advice is, besically, a personal opinion, though some are based in experience more than others. But even if the advice is based in experience, it doesn't nessecarily work in every case because people differ. Advices are there to consider, maybe even to be put on test, but noone who's giving the advice expects everyone to accept it.
I wasn't even giving the advice as much as I was contemplating about some things that that I find often in webcomics. To clarify, nothing I said (except in one case) reffers specifically to you, but generally to people who wonder the internet trying to find the artist (pardon, "illustrator") for their script. As with any generalized thinking, particular person might find himself struck by being put in the same group, but if you don't apply to the description of the group, then you're not the one I was talking about. You know whether you fit the description better than I do.
Which is how to fail...Duh. And a good writer will have a good vision about what he wants, just as he will listen to the artist. If both sides fail to compromise, the team will dissolve.
You would be surprised about how often people aren't aware of that. I've seen many, many cases of writers looking for someone just to mindlessly illustrate something that they made up.
Professional comics go even further to the point where writer describes in camera angles, poses and details in the script, and leaves next to nothing ot artist's imagination. But that's their problem, they're getting payed for it so they have something in exchange for their creative freedom.
If you are aware of all that - good for you.
Good advice, but not in this situation. I tend to be visual, and that helps. Also, those scenes may be unattractive to the artist, but they are absolutely needed to make the comic live. Part of writing ANY script is to balance the boring exposition with the exciting action. Otherwise, all you have is boring, out-of-context art....
I can't add anything to that because I completely agree. In fact, that's just what I was saying.
Neat that you think that writers are multi-millionaires...
As it's said many times, if you put your money where your words are, people will take you more seriously. There are webcomic writers who pay their artists (and none of them is multi-millionaire), of course it's not much money for the artist but it all depends on how much work there is and how much worth the artist is on the market. It's like with webhosting: who should you pay for webhosting when there are free webhosts? For one, because you'll be taken more seriously. For two, because free webhosts tend to be less stabile (with the exceptions, of course).
Also, here's where we go into bad writer/good writer land; good writers value deadlines, bad ones don't. And what does the writer do if the artist misses the deadline?
That's not good/bad. That's reliable/unreliable. Good/bad depends on whether the finished product is good or bad. If the script is very good, but somewhat late, the writer is still good, he's just slightly unreliable.
Do you actually listen to the writers? I'm beginning to debate that....
Sometimes, until they get irate and start to debate on me instead on my arguements.
1) Please start using "illustrator," not "artist"; my talents are just as artistic as an illustrators, just in a different field. This something you obviously don't appreciate...
"Artist" is just the word that is usually used in those terms. It's a matter of convention, not a matter of semantics.
2) Actually, I've got a good rep for listening to the illustrators I've talked to. Had you bothered actually bothering to use PM's, you would have found that out...
Why would I PM you? I am not interested in illustrating your scripts.
3) Literacy really is a wonderful thing...
If you want to discuss with me, don't talk like a jerk. If you don't want to discuss with me, then be free to ignore my posts.
Had you bothered reading the notice, you would have found that all three scripts are finished (one does need to translated to comic book format, but is done), and one project merely needs a colorer.
If they're finished, that just strengthens my point that you're offering something that artist wouldn't have impact on. But that doesn't matter.
I really didn't read any of your stuff, frankly, because I can't care less about reading it. People asking for artists are walking through here all the time so, even if I was paying close attention out of sheer curiousity, at onepoint I'd have to stop.
I am drawing conclusions based on what we can often see on various message boards, and if you don't fit in that profile, then that's good for you and I apologuise for adressing you directly.
Two of the three you listed are going strong with the original team...Interesting that...
That's quite irrelevant.
But, break-ups are the usual problem with collaborations in any field. Also, you're not allowing that most illustrators suck as writers; there is a definite advantage for the illustrator to work with a writer.
Then again, you are not allowing that majority of people who get into webcomics are equally interested in writing comics as in drawing them. At least 90% of webcomics here are created by one person. People come to webcomics because they want a full control over their comics and not someone forcing ideas on them. They get enough of that in real life.
Sure, some illustrators suck as writers, but then again, a lot of writers suck as writers too. You have to practise a lot just to be able to draw something that is remotely a human shape. On the other hand, evreryone knows how to write letters, right? And you can't say whether the writing sucks or not until you've read it. In short, everyone can claim to be a writer while with artists, actual skills are much more obvious.
Thumbs up to you, you posted examples of your work for artists to judge whether your art is good or not. But as I said, I was just contemplating and you took what I was saying too personally.
Reality Check: This is the only time the writer actually gets any credit for the comic, so let him have it. Otherwise, the illustrator gets all of the fame and glory...
That is not true. Usually the one who started the comic is it's major representative and if there's a breakup, he's the person that continues on with another collaborator. My impression is that it's more often the writer than the artist. Logics applied: if we assume that the partnership is formed by one collaborator seeking another through forums and standard webcomic circles, then it's easy to see that, being that there are a lot, lot, lot more writers seeking for artists, the one who started the comic (initial idea) is more often the writer.
This is the definite advantage to which I refer. You're forgetting that, in any field that uses a writer, including films, any time that a writer truly works with a visual person, the teamwork creates something that is greater than the parts. Take PA: It's easy to tell which strips were written by Gabe and Tycho, because Gabe's usually suck. But, put the two together and you get a fun strip.
I am not forgetting that, that's what I've been saying all the time.
Yes, illustrators can write, and writers illustrate, but what's so bad about finding a way to utilize both of their strengths?
I'm not sure that I understood the point, but I am reading it as: if the illustrator already has the comic that he also writes, he'd better find the writer because the writer will write it better.
If I am interpreting it wrong, please ignore the next paragraph.
If I am interpreting it right, the answer is: 1. As I said, just about anyone can claim to be a writer and 2. For the same reason songs often sound better when they are sung by the songwriter: because there is a unique kind of passion in songwriter's performance, drawn from the personal experience that played a role in writing the song. The singer who isn't a songwriter is very often a bit detached from the song - he's just singing it.
Had you bothered to read the scripts, instead of the obvious knee-jerk reaction of telling me how stupid the idea is,
I would never use the word "stupid". I'd never stood to that level of communication.
Sorry for the knee-jerk reaction, but that's the burden you have to bear and the reaction that you'll get in a lot of places. Simply, there's too many people looking for illustrators around here.
or even bothering to PM me, you would have found that I do listen to my illustrators, and that I do consider making the script (regardless of how short or long) interesting to the artist. I've had sequences and characters change due to input, and the scripts have become better for it.
As I said twice by now, good for you. It's good that you didn't need my input because you knew all that it before.
The biggest problem has been, and will always be, exposition; it's may be boring, but it's needed on a lot of levels. But, if I'm having to defend it, then that shows how little you actually you care about the writing aspects.
Exposition can be made interesting too. There are stories (in any form of art) that are interesting all the way through, because writer found a way to make it funny even in parts where he has to delives a load of informations to a reader. I personally twitch upon hearing author saying something like "Bear with me in this part, it will get more interesting later" because that says to me that the writer didn't put enough effort to make that part funny.
Other problem is that writers sometimes tend to overexplain. They deliver informations that seem important to them, but they are generally irrelevant for the point of the story and boring for readers. Nobody wins in such cases, but it takes strong self-criticism to clean the script from such things.
Weird that I see a lot of drawing tutorials, but few writing tutorials, especially when you realize how common good drawing is and the drawing tutorials almost always cover the same things, including the same basic instructions, once you allow that there, what, three schools it seems?
I agree. Usually, the only way we can learn how to write is to look at stories we admire and try to analyze how their structire works.
And those writing aspects are important. Far more than the drawing aspects; show me a webcomic that you would recommend to your friends that doesn't have a decent (or better) punchline (writing), interesting characters (writing), or a decent (or better) plot. Up to the challenge?
Not that I disagree with you, but parodies work best when characters are brought down to cliches and for parodies, plot is usually irrelevant. But parody is a strange genre where conventional writing rules don't apply, so bringing them as an example doesn't change the point much.