Where to find an artist?

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Black Sparrow
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Post by Black Sparrow »

Shishio wrote:Thank you for all of the answers everyone.

Do any of you have any idea how much would be fair to pay an artist? If I should get my strip off the ground, I intend for it to be a weekly strip done in the newspaper style, but there will also be bigger strips on ocassion.
Wait... you can make money comicking? :o Why has no one told me this?
Shishio wrote:And one last question. (For now, anyway.) The strip is basically a showcase of funny stories from my life, and as such, it will be necessary for me to feature people I know in addition to myself. Does anyone know the laws pertaining to this? I figure if I have their likenesses altered sufficiently, and change the names, I should be free from any potential legal trouble, does anyone have any in-depth knowledge about this issue?
Frankly, artists not previously connected to you might have very little interest in this genre, and probably butcher your characters to boot. As someone who writes for a collaberation, I can tell you that it's much easier to be your own artist. There's only so much you can convey on paper if you have a specific picture in your head. If you're willing to pay for an artist, try shoveling out 20 or 30 bucks for a couple art books instead. Learning to draw doesn't take too long, if you're dilligent. And it's a lot more satisfying later than simply writing for someone else.
This is going in my notebook titled "Things I Didn't Know about Surface Dwellers."
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Post by Jeffy »

FinbarReilly wrote:2) So...Your short comic was just pretty pictures? No plot or character development, no themes or symbols, no message, just pretty pictures? Writing is far more than dialogue...

FR
you can have all that stuff without dialogue, it's just a bit more difficult
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Post by Blacklist Billy »

FinbarReilly wrote: 2) Price will need to be worked out, but either $150/pg or half the profit, whichever works out best.
WHATT?!?! Artists get PAID?!?!

That's it! I'm movin to Sacramento!
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Post by Sincerely »

I totally can't afford to pay myself $150 a page. Don't give me any ideas or I'll start demanding money for my services. Then I'd have to fire myself and just draw the comic myself, for free. Oh, crap.

Writing is important. I have to fill plot holes, plan far ahead, work with unruly characters, come up with jokes, and find ways to surprise my audience (I hope). My comic would be worthless if I wasn't a decent writer. And probably boring.

Early on, I thought about trying to find someone to help me with my funny, but ended up abandoning that idea because I was afraid I'd have to compromise my story. The humor in my comic is about the funny things that people actually do or say. I don't rely on prat falls and non-sequitors. It makes it a lot harder to write, but I find it more rewarding, even when not all of my comics have punchlines.

On the other hand, I spend so much time drawing the damn thing I want to kill it. Getting characters to look in the right direction, have the right facial expressions, look like the same person from panel to panel, and don't get me started about drawing backgrounds, shading, layout, and character design.

I dunno about all of Finbar's "the writer also has to do promotion and site design" thing. I don't see why that has to be one person's job or the other, or hell, you could have a third person doing all of that. The biggest promotion my comic ever got (as in, my readership almost tripled) was when I did fanart for the CRFH fanstuff competition and got linked too from the main page.
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Post by FinbarReilly »

1)
Jeffy_Weffy wrote:
FinbarReilly wrote:2) So...Your short comic was just pretty pictures? No plot or character development, no themes or symbols, no message, just pretty pictures? Writing is far more than dialogue...

FR
you can have all that stuff without dialogue, it's just a bit more difficult
So, you're saying that you can only advance the plot with dialogue? There's something seriously wrong with that...

My point was that writing is far more than dialogue; it provides a context that makes "pretty pictures" into actual sequential art. This isn't to say that a painting can't tell a story. But, if you're doing a number of them, you need some sort of scripting to tie them together, otherwise it's just a random string of images.

It's just that there is a lot of details that writing helps, and that writing takes care of those details.

2) $150/page: This comes out of a discussion over at ConceptArt. There was a debate over the best price to pay an artist, and that's the one that came up most often...The idea was: If you were actually paying, how much would be a fair price?

3) Writer as marketer: It may seem arbritrary, but most of the time that I bring it up, the usual suggestion is for the artist to do the art, and the writer to take up the rest of the slack. Seems fair, as my part is usually done....

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Post by Bustertheclown »

Black Sparrow wrote:
Frankly, artists not previously connected to you might have very little interest in this genre, and probably butcher your characters to boot. As someone who writes for a collaberation, I can tell you that it's much easier to be your own artist. There's only so much you can convey on paper if you have a specific picture in your head. If you're willing to pay for an artist, try shoveling out 20 or 30 bucks for a couple art books instead. Learning to draw doesn't take too long, if you're dilligent. And it's a lot more satisfying later than simply writing for someone else.
You'd be surprised at just how interested an artist might become when a paycheck is involved. Do you really think that professional artists work with subjects that truly interest them all the time? Part of being a professional artist is putting aside selfish leanings and taking up the challenge to get a job, even a boring one, done and done well. Not to mention, becoming a skilled artist takes more than just $30 worth of books. The investment is time and patience, and lots and lots of both. Some people are a lot more willing to pay with money than with time, and that's what the freelance game is all about.

As far as pricing goes, $150 a page is a good base page rate for professionals who work a professional level, for companies that have an established distribution base or a secure business model and strong financial backing. Consulting the GAG's Pricing & Ethical Guidelines Handbook, $150 a page is the just below the low-end rate for comic pages. (the quoted scale is $100-$250 per pencilled page, with an extra $75-$200 tacked on per page for inking, meaning low-end b&w work should start at $175 per page) That's a $150 a page is a nice paycheck, giving you $3600 gross for the standard monthly 24 page comic. That's more than I've ever made in a month of illustrating. Of course, I've never done more that much work in a month, either.

However, do you have a publisher lined up? Do you have a contract signed? Have you been allowed a budget to pay for an artist's services? I'm guessing that, like the rest of us here, none of that is in your case. If you don't have a publisher, then you're talking about working on a comic which, at this point, is on speculation for you. Speculation means doing the work without a guarantee of payment at any time. Working on a comic in the hopes of having it syndicated or published is an example of speculative work.

You may have big plans for your comic's future, but at this point any payment made to an artist is going to be made out of your pocket. It's a noble thing to want to pay an artist for his/her work, and more people should think of things that way. You're going about it the right way, especially if you want to attract serious people to the project. However, if you ARE paying out of pocket, with plans for big success in the future, I'd recommend you pay on a sliding scale to conform to your own personal finances. Offering whatever carrot you can up front, in addition to future royalties, at least shows your good intentions for treating this as a business rather than just a hobby. Plus, let's face it, most amateur artists, even good, well trained, and highly skilled ones, would be thrilled to get $20-$50 a page up front (plus the promise of future royalties) for steady work on something they'd been doing for no pay in the past. After all, 20 bucks a strip on a daily format still grosses them $280 bucks every two weeks. 50 bucks a strip grosses them $700 every two weeks. That's more than I got in my last day job. It would lead me to wonder just how much you'd be willing to pay out of pocket, without going broke yourself. That may mean $5 or $10 a strip. However, some is always better than none, and it'll still attract a lot of interested artists to your project.

Also, profit sharing is still speculation. It's a good trick that's used a lot by dodgy startups and small press, because you can get away with paying people with hope. However, it's a fool's game for the artist, because his time is valuable, and he still needs to eat and pay rent. Recommendation to artists: DON'T WORK ON SPEC!! At least get enough money for a sandwich out of the deal.
"Just because we're amateurs, doesn't mean our comics have to be amateurish." -McDuffies

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Post by Jeffy »

FinbarReilly wrote:1)
Jeffy_Weffy wrote:
FinbarReilly wrote:2) So...Your short comic was just pretty pictures? No plot or character development, no themes or symbols, no message, just pretty pictures? Writing is far more than dialogue...

FR
you can have all that stuff without dialogue, it's just a bit more difficult
So, you're saying that you can only advance the plot with dialogue? There's something seriously wrong with that...

My point was that writing is far more than dialogue; it provides a context that makes "pretty pictures" into actual sequential art. This isn't to say that a painting can't tell a story. But, if you're doing a number of them, you need some sort of scripting to tie them together, otherwise it's just a random string of images.

It's just that there is a lot of details that writing helps, and that writing takes care of those details.

FR
hold on hold on... lemme read your comment IN-SUPER-DEPTH! you comment confuses me now, it starts out seaming like you're saying that you NEED dialogue to have plot, character development, message, etc, which is what I replied to. But then you end it with writing being far more than dialogue, which seems to go against what was just said...

and then you quote me by saying I think story can only be advanced thru dialogue, even though I said the opposite, and I am completely confused, please explain?
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Post by Joel Fagin »

Shishio wrote:Do any of you have any idea how much would be fair to pay an artist?
I should just point out that money changes the whole "finding an artist" thing. (Obviously the more you pay the more takers you'll get.)
rkolter wrote:If you made a really good story it's equally likely that you'd have six or seven pages of TEXT and only one comic to show for it, because comics do not (and can't realistically) cover the entirety of the story, and so must cover the key points. A long drive where a character is introspective might last twenty pages, but be covered in one page of comic art.
Not really. You can have a single page of driving with introspective thoughts plastered all around it in narration boxes. That's about the best case scenario and reduces it to a one to one relationship.

The main advantage of stories is how much imagination fills in. In comics, you have to draw the details and the background. In a story you can get away with a sentence if it's well chosen ("The car was a shark.") or a paragraph if not ("The car was silver porshe, sleek and expensive..."). Either way is easier than drawing the thing.

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Post by Bustertheclown »

To Fin and Jeffy, I think you're both secretly agreeing with each other, and you may both be looking for a debate where there is none. When I read both of your posts, it looks like wires have been crossed.

Now, just so we're clear here, the rest of this post is a response to the debate in general, and nobody specifically:

Comics are not merely illustrated literature. Comics are their own special form of storytelling, utilizing it's own special narrative devices. As such, the debate of writer vs. artist really doesn't apply to comics. Writing for a comic extends far beyond producing pretty dialogue, and illustrating for a comic extends far beyond producing pretty drawings. The "writing" and the "art" of a comic have to assimilate each other and work on a level that transcends mere writing or mere art. They work on a level that's not merely parallell, so it's like trying to debate what's better between the paragraph or the sentence, or what's better between the composition or the line work. It all has to come together, both mechanically and organically to get it right. For instance, the best comic scripting in the world, given unskilled visual treatment, will turn out not so great. The prettiest pictures in the world, when paired with terrible pacing and characterizations, will be a tedious read.

I understand that a hundred-year-old studio system has defined comics as assembly line work, but the past few decades have re-defined the artform as it stands. The storytelling needs to be taken on the whole of it's product, not the sum of its contributors. Otherwise you're doing the medium and all those who involve themselves with it in any capacity a terrible disservice.
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Post by FinbarReilly »

Jeffy_Weffy wrote: it starts out seaming like you're saying that you NEED dialogue to have plot, character development, message, etc, which is what I replied to. But then you end it with writing being far more than dialogue, which seems to go against what was just said...

and then you quote me by saying I think story can only be advanced thru dialogue, even though I said the opposite, and I am completely confused, please explain?
What I said was this:
2) So...Your short comic was just pretty pictures? No plot or character development, no themes or symbols, no message, just pretty pictures? Writing is far more than dialogue...
Originally War had posted saying that he had completed a "short comic which has no words", pointing out that he didn't need writing. I responded by pointing out that writing is far more than just dialog; it's the development, symbolism, and themes as well. You responded by pointing out that it's possible to have all that without dialogue, it's just harder, which, because it wasn't quite on the same topic, I figured that I needed to explain myself a bit...

Note that I didn't say that you don't need dialogue; more that it's not the only aspect of writing. Basically, if War used any kind of development, symbols to advance things, and/or some sort of narrative theme (as opposed to strictly visual symbols and a general theme to the art), then he used writing to connect the pictures.

Just trying to point out that writing has a lot more use than just dialogue; it's used a lot more than people think, and that dialogue should be almost its minor use in comics...

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Post by FinbarReilly »

bustertheclown:

Basicaly, yeah. (Minus the "looking for debate" thing; note the clarifying as opposed to disagreeing.)

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Post by McDuffies »

Artist vs. writer issue:
As the current state in comics is, professional of amateur, I agree with War. If you're not Lewis Trondheim, you're gonna have to scrap the skin off your back to get the art of professional quality. On the other hand, writing for the same comics often seems like written by a first-grader. I think that 99% of comics in the world could use some major rewriting and some serious research work which could balance the time/effort that writer and artist spend on their comic.
Therefore:
-Writers need to spend less time and effort. Requirements from them (both in pro publishing and from webcomic audience) are lesser.
-Therefore, they get payed less, but then again, they can work on several projects at the time.
-Becoming a wanted comic writer in published comics is like putting a camel through the needle hole. Similarily, finding an artist in webcomics is a very tough job. Being that one writer can do more work, therećs less writers needed, alltogether.
-On the other hand, less technical knowledge is required from a writer. Often, he can get a job without basic ability to manage story structure. One look at the page drawn by artist is enough to judge his ability. This is not the case with writers. Artists need years and years of practise and learning, writers need - virtually none. Letters are taught in first grade.
-Scripts are often as long as comic would be which is, I believe, usually a result of obsession of writer with unimportant details. Writer will go along, describing the scene, the clothes, camera angles, when all of that sould be artist's job. All writer needs to write is, essentially, dialogue and a few matters crucial to the story, like character's motivations or the purpose of the scene in the entire story. That's, basically, all artist needs to know.

Thatćs the paradoxal state comics are in. Given the quantitative need for writers, youćd think that editors pick them more carefully. This is, however, not the case. On the other hand, if they did pick better writers, those writers would need more time to finish a script, thus less work done and more new writers needed. The situation as it is now is the product of orientation on visual: what the comic looks like. Kids will pick the slick looking comic from the shelf, says the theory. We often think that readers will leave the webcomic if the script is bad, regardless of art, but that's just a fairy tale. For one, I can name a lot of comics with shabby script that keep decent readership from scattering well-drawn semi-nakes dolls. Second: the value of writing seems to be much more subjective than of art. With art, we can usually agree or disagree on whether art is good or not, regardless of our personal taste (no matter how much you liked "Silli Cone V", for instance, you wouldn't call it well drawn). With script, there's much more disagreement on even basic categories like "good" and "bad". This takes responsibility off from writer's back a big deal.

Now, most of you know what bitch I am when looking at comics and those who don't probably still caught it from the 99% remark. But the truth is there, when I'm unsatisfied with the comic after reading, that's nearly always because of writing. It's hard to say whether, in ideal case where writer is as dedicated to perfecting the script as, say, a fiction writer is to perfecting his novel (no self-respecting writer will send the first draft to be published, yet, it seems like that's what comic writers very often do), writing would take as much time and effort as drawing. I know a few cases that maybe confirm that possibility, on top of my head "Corto Maltese". But as the situation is right now, being a writer (once you became one) is a holliday compared to being an artist.

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Post by Jeffy »

sounds good to me, now I go to sleep, so I maybe have enough time for some comicing while half-watching Serenity
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Post by Rkolter »

Joel Fagin wrote:
rkolter wrote:If you made a really good story it's equally likely that you'd have six or seven pages of TEXT and only one comic to show for it, because comics do not (and can't realistically) cover the entirety of the story, and so must cover the key points. A long drive where a character is introspective might last twenty pages, but be covered in one page of comic art.
Not really. You can have a single page of driving with introspective thoughts plastered all around it in narration boxes. That's about the best case scenario and reduces it to a one to one relationship.

The main advantage of stories is how much imagination fills in. In comics, you have to draw the details and the background. In a story you can get away with a sentence if it's well chosen ("The car was a shark.") or a paragraph if not ("The car was silver porshe, sleek and expensive..."). Either way is easier than drawing the thing.

- Joel Fagin
Joel, are we still disagreeing about your statement that writing is easier than drawing? Because you just made my point - an artist can take your twenty page introspective and turn it into a single page of driving with introspective thoughts plastered all around it in narration boxes.

I really suspect that you are letting your bias get the best of you - you are already a decent writer, certainly from what I've seen. If you can already hammer out a dozen pages of story, do a half hour of revisions and be done with it, yeah... writing would seem easier.

As a counterpoint, I've seen FAUB hammer out work better than most of the webcomic artists here do in a half hour, while carrying on a conversation about something utterly unrelated to the art. Hell, he drew my future tattoo in a couple hours under those exact circumstances. I have a hard time finishing one of my comics, with it's Paint Shop Pro born art, in a half hour.

My point is that maybe writing is easier for you - I know it's easier for me... but the arguement that it's easier to write than to draw just doesn't hold water. You can't base the arguement on an apples vs. apples basis because writing and drawing are two distinct things. You can't do a realistic comparison because a page of artwork could equate to just a few lines of text, or dozens of pages of text. All you're left with is your own opinion. While you are welcome to have one, if you're going to offer advice to newcomers you could avoid the whole sticky topic all together by saying that writing and the art itself are two equally important aspects, instead of downplaying the efforts of the writer.
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Post by Shishio »

$150... For something like this?

And for those who say it's easy to learn to draw... That's easy for you to say. I practiced drawing for about six years and never noticed any significant improvement.

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Post by Jigglyman »

This is something I wrote up which may help you.

Response of which contains a briefer statement than the latter: Since the beginning of my life as an artist, I have always sought out lucky souls with whom to share the wonderful site of DeviantArt, for such a wondrous website contains an equally wondrous group of dedicated artists who would gladly agree to your fine request, as it is an agreeable occupancy of their valuable time.

Response of which contains a more preponderant statement than the former: Having and sharing the sacred ability to use the pen as an artistic utensil and share your visions with the world is not a simple task. Constantly using tools to portray ideas on tangible mediums becomes more arduous and continuously elaborate than using similar mediums to create abstract idea using arbitrary symbols and any person, male or female, who agrees to begin such a strenuous adventure must be prepared for partaking in a myriad of chores, tasks, and assignments recommended to them by one who may or may not be professional and experienced at the work of which they do. Perhaps, one may be an excellent, astounding author of ideas, who deserves award and award and award again - and yet, unfortunately for both parties, the one commanding the artistic tools still neglects to know properly your true identity or the manner in which your function. Therefore, they cannot accurately predict the agreeability they will carry towards you, or vice versa, in any given situation.

Seeking out a competent wielder of the brush involves, for the religiously inclined, copious amounts of faith and trust. These occurrences have been known to exist and one must realize that beginning such a difficult challenge should be heavily considered in a positive manner, nevertheless, one must be careful not to become aghast if one's tireless search does not lead into any gratifying results.

Parenthetically, one must also realize that developing skills needed to use artistic tools competently is a relatively simple task. An abundant, bountiful amount of graphic novels and/or juxtaposed pictorial or other images in deliberate sequence have as a member of their team, whether the "team" be solo or consist of a group of people, contain drawings, sketches, paintings, or indeed any other medium able to be portraying on the computer monitor's screen which could possibly be classified, depending on one's opinion, as substandard or erroneous (assuming one is indeed regarding the images which have been created earlier than others). The comic, which is posted on the Internet, of which goes by the current name of College Roomies from Hell, of which has gathered a numerous amount of attention by many separate audiences, began in its infancy as a vulgar, uncouth portrayal of college life venturing into the absurd, with artistic simulacri equally vulgar and uncouth, most indubitably.

Partake in a most excellent journey of which I wish you well, however!

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Post by Joel Fagin »

rkolter wrote:Joel, are we still disagreeing about your statement that writing is easier than drawing? Because you just made my point - an artist can take your twenty page introspective and turn it into a single page of driving with introspective thoughts plastered all around it in narration boxes.
No, I was saying you'd get a one to one relationship at best. One page of story introspection would translate into one page of comic introspection using that technique. You couldn't fit twenty pages into one.

In that particular case, the picture is simply an illustration. All the "action" is happening in the introspective text and that has to be written either way. The difference is that, in writing, you can start by saying "As he drove, he thought..." and with a comic you'd have to draw the whole scene.
I really suspect that you are letting your bias get the best of you - you are already a decent writer, certainly from what I've seen. If you can already hammer out a dozen pages of story, do a half hour of revisions and be done with it, yeah... writing would seem easier.
I'm certainly better at writing than drawing but I do both. I know that drawing can be faster than I do and I take that into account. Of course, there are extreme cases like Sergio Aragones who draws at light speed and puts in crowd scenes of thousands in less time than it takes me to write "There was a crowd of... damn he's finished already."
As a counterpoint, I've seen FAUB hammer out work better than most of the webcomic artists here do in a half hour
And Faub, obviously. I reckon I could still beat him in a race, though. Image
Hell, he drew my future tattoo in a couple hours under those exact circumstances.
A tatoo is just one picture and a comic is many. That's my own problem. I can draw a page sized picture at a reasonable nick but it takes me far longer to draw a comic on the same page. Lesson learnt the hard way, there.

There are some other points I brought up last time I had this debate which are valid. Firstly, you don't write all the time you're writing. I plot and plan in my head while sitting on the bus or walking and that's a good chunk of the work. You can't draw so casually. So, drawing is far more hands on. You have to sit down and make the effort rather than just let your brain ferment the idea.

Secondly, if I, as a comic writer, have no script, I can run up a quick gag which doesn't progress the story at all. However, the artist still has to draw it. The same applies for plot filler. A character may only need to be shown to get from A to B, which may be important to progress the plot but requires no writing (as such). Again, though, the artist has to draw it.

Finally, there are more steps to drawing. Writing is simply that and editing. Drawing is pencilling, inking, scanning, adjusting levels, colouring, lettering and so on. The fastest comic artists are actually those who don't bother - who draw the whole thing on paper in pencil and just scan it (as McDuffies does). It surprised me to learn how slow computer lettering and colouring is. It's faster to colour in pencil and write your own text, it really is.

Sergio Aragones, I understand, doesn't use a pencil. He draws in ink. He doesn't letter or colour his own work so he flies through it. He draws as fast as I could scribble. Add other steps and he'd slow down a lot.

'Might be worth budding this off into a new thread.

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Post by Escushion »

War wrote:I spent 60 hours working on a short comic which has no words. All the communication is done through the art, and that's how a lot of comics should be.
Why? Ideas can be communicated in both ways; why restrict yourself for the sake of saying "this is how it should be" if you have the talent to do both?
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Post by Sincerely »

I think, for me, drawing comics without dialogue is easier, because I don't have to sync up the characters to what they're saying. If there's nothing for them to say, I can let the body language tell it. Body language is my favorite part of drawing. Facial expressions can eat me.
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Post by Radewagon »

drawing vs. writing, huh? I think they're both hard. I think the problem with trying to gauge which one is more of a challenge comes from the generally amateur nature of webcomics. In that sense, I do beleive that the art takes more time. It's a talent. But then so is the writing. There are some really nice looking strips out there with horrible horrible writing. They aren't compelling or funny. The characters are 2-dimensional. The story has plot holes. The pacing is completely off. The dialogue sounds false or out of character. There are many things that can go wrong with the writing and I would go as far as to say that it, just like drawing, takes years of practice to get right. I don't think it should matter which one is more difficult. I think that it would be almost impossible for me to ever do what people like Jim Lee can do with a pencil. I can say the same thing about what Alan Moore does with a story. I think that good visuals and good writing are always difficult if done properly.

All that aside, I'd just recommend doing the art yourself. If you really consider your writing worthy of an outside artist (and if you do, it better be golden), then try doing the art on your own. If you are as good as you think you are, then your writing should speak for itself. Also, you'll get a lot better at drawing.
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"long is the way And hard, that out of Hell leads up to Light" -John Milton

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