
How am i supposed to praise you if you won't even let me look at your art?
Darn you, Trpeal!!
Darn you to HECK!!!
Zuh? This is implying Photoshop has problems with PNGs? (I don't use Photoshop too often, but I almost always prefer PNGs for comics) I know Paint Shop Pro has a few issues, namely it needs special instructions to convert its transparencies to alpha layers (mmmmmm... alpha layers), but PS has problems?Matt Trepal wrote:However, my copy of Photoshop 6.0 is such a screamer that I probably won't go back unless I want to start making PNGs.
I work with photoshop. Photoshop doens't seem to save PNGs very well.CaptainSpam wrote: Zuh? This is implying Photoshop has problems with PNGs?
So... basically, Photoshop always assumes PNGs are pallete-based, or it does odd things with the colors anyhoo? In either event, wow. That IS a bit strange, given that PNGs are lossless compression, good to the full 16 million color range plus a 256 level alpha layer... Remind me not to use Photoshop, then. :-)Kellogg wrote:I work with photoshop. Photoshop doens't seem to save PNGs very well.
As far as photoshop is concerned: PNGs have all the funky problems of GIF with color gradients getting messed up, and all the file size problems
of JPG.
Hair has always given me problems, women's hair even moreso. I think the best hair that I've drawn was in my Suburban Jungle fanart. Partly I think it's because I draw hair too quickly. Another problem is that I have a hard time visualizing how it falls, therefore can't draw it well. It's something I'm trying to work on, although free-flowing hair might clash with my stylized drawing style.Kellogg wrote: Anyway, Matt, did you ever consider trying a couple experiments with
windblown fluffy hair for Portia or Fawn? I'd be very curious to see
what you'd come up with.
Ah, you only say that because you've never used it before! As Al says, Adobe Photoshop is far and away the best image manipulation software out there. The biggest problem is that it's expensive! Another significant problem (but only if you work with them) is that it doesn't save images as PNGs well. I'm not sure what the problems are, but it doesn't like them. For instance, this Halloween picture, which is a 169kb JPG image, turned out to be 233kb PNG. Actually, I created that PNG in GIMP.... Maybe it's because of the diagonal gradient? Trust me, Cap'n, Photoshop might not cause you to abandon GIMP, but you wouldn't be using PSP for much longer!CaptainSpam wrote:So... basically, Photoshop always assumes PNGs are pallete-based, or it does odd things with the colors anyhoo? In either event, wow. That IS strange, given that PNGs are lossless compression, good to the full 16 million color range plus a 256 level alpha layer... Remind me not to use Photoshop, then.
We'll see, Cap'n. There isn't any Christmas, per se, in the Middle Kingdoms, but mere anachronisms haven't stopped me before (witness today's strip). Part of it involves coming up with an idea that meshes with the season (and, to give credit where credit is due, the germ for this picture was planted by the ubiquitous Stalks-the-Wind's-Shadows, who wanted to see Fawn as a succubus). So I won't count it out, but I wouldn't recommend holding your breath until it shows up.CaptainSpam wrote:Matt, can we expect to see more big ol' full-color pics or whatnot? A Christmas pic with the FCE crew would rock, methinks.
Ah, but I have used it a couple times... however, I know not the uber high quality pizzaz whoop-dee-doo hyper happy happy wheefun magic techniques and such involving Photoshop that seems to draw everyone to it (One look at my comic makes this obvious. :-))... all I really use PSP for is vector manipulation (text in comics) and a few contrast hacking bits. And maybe mild image conversion stunts. So, at least for now, PSP does the job for me in that respect, and my familiarity with GIMP keeps me happy for coloring.Matt Trepal wrote:Ah, you only say that because you've never used it before! As Al says, Adobe Photoshop is far and away the best image manipulation software out there. The biggest problem is that it's expensive! Another significant problem (but only if you work with them) is that it doesn't save images as PNGs well. I'm not sure what the problems are, but it doesn't like them. For instance, this Halloween picture, which is a 169kb JPG image, turned out to be 233kb PNG. Actually, I created that PNG in GIMP.... Maybe it's because of the diagonal gradient? Trust me, Cap'n, Photoshop might not cause you to abandon GIMP, but you wouldn't be using PSP for much longer!
Aha. Cool, then. We shall see. And, of course, more would always be welcome. :-)Matt Trepal wrote:We'll see, Cap'n. There isn't any Christmas, per se, in the Middle Kingdoms, but mere anachronisms haven't stopped me before (witness today's strip). Part of it involves coming up with an idea that meshes with the season (and, to give credit where credit is due, the germ for this picture was planted by the ubiquitous Stalks-the-Wind's-Shadows, who wanted to see Fawn as a succubus). So I won't count it out, but I wouldn't recommend holding your breath until it shows up.
Ohhhhhh, yeah. :-) Pallete-mode PNG rocks all over GIF. And GIF can't do more colors than that anyhoo, so...Big Bad Al wrote:The less colours you use the smaller the PNG file size. Using 256 colours, PNGs kick GIF files asses!
You mean going full-color for all the strips?Kellogg wrote: I *Was* about to bug you about coloring your strips
For stuff like that, where I want a border of color without an inked line,Matt Trepal wrote: Yeesh, I don't know. Part of the problem with doing that is that my drawing style doesn't work well with color fills. If you look closely, you'll notice that the faces of all of my characters are open, particularly between the forehead and the nose; I don't draw the opposite cheek. In a coloring situation, this causes the color to bleed out when I use that convenient flood fill tool. The necessary work it takes to prevent this can be time-consuming and, sometimes, ruinous to the effect. For instance, in this newest picture there is a solid line around Yerzle's eye (actually, there's one on all three figures in the picture, it's just most evident here), which produces a sharp delineation between colors, and effect not evident in the normal strips, where your eye places that cheek/forehead line where it thinks it looks best. Some slight character redesign may be necessary before I go full-color.
But I've been thinking about experimenting in that direction. Any tips would be most helpful!